Friday, July 16, 2010

[In The Game] The Big Bad

Part of the best things about being the GM is the ability to determine who the Big Bad is in any game. I usually leave the Big Bad spot empty, with a vague sense of who it should be (or at the least, what characteristics they should have).

If you listen to the players, you know who they want to be the Big Bad. They'll give you the clues during the game, even though they have no idea they are doing so.


  1. I love playing off the PCs suggestions. I especially like it when they think they have a solution to a dilemma. It's not the one you came up, but you like their idea better, so you run with that one. Eeeeee!

  2. Yeah, I've had a few "wow, that was a great idea" moments, especially when they also say "it better not be X (my choice), that would be lame" around the same time!


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