Part of the best things about being the GM is the ability to determine who the Big Bad is in any game. I usually leave the Big Bad spot empty, with a vague sense of who it should be (or at the least, what characteristics they should have).
If you listen to the players, you know who they want to be the Big Bad. They'll give you the clues during the game, even though they have no idea they are doing so.
Gamma Red Death World
2 years ago