For every advance, the player can choose to improve his character by:
- gaining a new edge, or
- buying a new skill at d4, or
- once every rank (Novice, Seasoned, etc) increase an attribute by a die, or
- increase two skills that are less then their linked attribute by a die, or
- increase one skill that is greater than or equal to it's linked attribute by a die.
0 XP: Novice - starting out.
5: Agility to d10.
10: Increase Fighting and Riding to d10.
15: Brawny (Toughness +1).
20: Seasoned - Smarts to d6.
25: Quick.
30:
35: Great Luck (+1 Bennie).
40: Veteran - Spirit to d8.
45: Hard to Kill.
50:
55: Block (Parry +1).
60: Heroic - Strength to d10.
65:
70:
75: Harder to Kill.
80: Legendary - Vigor to d8.
Charley leaves four of the advances blank to allow for any changes he might want to make (or be forced to make by circumstances) to his character. With that partially completed, we moved on to some of the other bits about the system.
No comments:
Post a Comment
Unfortunately, due to spam, I have set up comment moderation. I will review and approve your comment as soon as possible. Thank you for your patience.