I usually make up a bunch of PCs for each of the games I play in and then choose the one I want. Here was one that I made for a game of Silver Age Sentinels that never saw the light of day (except to the GM).
Name: Dyson "Dice" Ros
Genre: SAS Default Skills
First Comic Appearance: RhinoBoy #1
Group Affiliations:
Occupation: Superhero
Territory: South Africa
Age: 15
Gender: Male
Height: 5' 6"
Weight: 120#
Description and Character Notes:
Slim young caucasian male, formerly of South Africa. Parents were missionaries who traveled all around Africa. Raised by a native nurse who taught him about the animal spirits in the wild. Parents and nurse were murdered in a tribal attack. Nurse prayed to the spirits to protect him and the spirit of the Rhinoceros entered into him and he became a super-hero. Escaped the slaughter and found out later that a powerful CEO started the unrest to make a better profit. Seeks justice on that powerful CEO.
Body: 3 / 15 Rhino Form
Mind: 6
Soul: 6
Health Points: 45
Energy Points: 60
Shock Value: 9
Combat Value: 5 / 10 Rhino Form
Defense Value: 3
Attributes:
Skills
- Melee Attack 2x7 = 14 (Expert)
- Melee Defense 2x7 = 14 (Expert)
- Unarmed Attack 2x8 = 16 (Expert)
- Unarmed Defense 2x8 = 16 (Expert)
- Swimming 2x1 = 2 (Expert)
- Occult 3x2 = 6 (Veteran)
- Languages 2x1 = 2 (Expert)
- Acrobatics 3x6 = 18 (Veteran)
- Artisan 1x2 = 2 (Well-Trained)
- Features 2x1 = 2
- Longevity
- Appearance
Attributes:
- Attack Combat Mastery: Rhino Attack! 5x3 = 15
- Armour: Spirit Rhino Hide 5x3 = 15 (+2 levels from Mass Increase) (70 damage stopped)
- Awkward Size: Full Size Rhino 5x-1 = -5 (30 times normal size)
- Combat Technique: Rhino Battle Prowess 3x1 = 3 (ACV Knockback, Blind Fighting, Lightning Reflexes)
- Enhanced [Body]: Impressive Rhino Physique 12x2 = 24
- Extra Attacks: Rhino Destruction! 2x8 - 1 = 15 (Only Extra Melee Attacks 1x-1 = -1)
- Heightened Senses: Rhino Senses 2x1 = 2 (Hearing, Smell)
- Immovable: Stands Like A Rhino! 1x1 = 1 (+2 levels from Mass Increase) (60 meter knockback reduction)
- Mass Decrease (Insubstantial) 6x3 - 5 = 13 (1mg, pass through Concrete/Earth) (Burns Energy 3x-1 = -3 (5 pts or 10/day), Concentration 2x-1 = -2 (Intense Concentration), Mass Increase: Mass of the Rhino! 2x8 = 16 (4 mass multiplier))
- Natural Weapons 1x1 = 1 (Horns)
- Physical Impairment: No Fine Manipulators 3x-1 = -3 (Severe Inconvenience)
- Speed: Rhino Charge! 1x6 - 3 = 3 (100 kph and +2 Initiative) (Time Limit 1x-3 = -3)
- Super Strength: Rhino Might! 0x4 = 0 (+2 levels from Mass Increase) (4 tonnes and +20 damage in close combat and +8 strength check bonus)
Age-ism (Youth) 1x-1 = -1 (Small Degree of Discrimination)
Marked: Rhinoceros "Tattoo" 1x-1 = -1 (Easily Concealable)
Recurring Nightmares: Death of Parents 1x-1 = -1 (Infrequent)
May Rhino Bay succeed in his quest for vengeance!
ReplyDeleteYes, that evil CEO will feel the wrath of his mighty horn!
ReplyDelete