I had this monster planned for my Savage Colonial Gothic game but improved on it since reading the recent Grognardia Retro-Clone version post.
Count Orlok is a traditional Nosferatu Vampire. I suggest that GMs watch both the original movie and the 2000 film Shadow of the Vampire to demonstrate how to play this powerful NPC.
Count Orlok (Wild Card)
Agility d8 Smarts d8 Spirit d8 Strength d12+2 Vigor d12
Pace 6 Parry 8 Toughness 10 Charisma -4
Hindrances: Weakness (Fire, Running Water, Garlic, Reflection, Holy Symbols and Water, Sunlight, Stake through the Heart, Invitation Only).
Edges: Undead (+2 to recover from Shaken, +2 to toughness), Fear (-2 to Guts rolls), Invulnerability (except to Weaknesses), Sire (can create vampires from drained opponents, 50% chance), Feed (Vigor roll -2 or gain Fatigue level for each feeding, recovery takes 1d6+1 days per Fatigue level), Summon (10d10 rats or 3d6 wolves), Charm (as Puppet power), Transform (to mist, bat or wolf), Miasma (area around vampire becomes unhealthy, starts at 1 mile radius and grows 1 mile each day to maximum 12 miles radius, -2 to rolls to resist disease or curses for all occupants in area).
Skills: Fighting d12, Intimidation d12, Notice d8, Guts d8, Shooting d6, Throwing d6.
Gamma Red Death World
12 years ago
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