Get Ready:
Wandering  around town, the PCs encounter a talker - a guy that just keeps talking  to them, no matter how rude they are or even if they walk away.
Get Set:
A  local yahoo named Matt finds the PCs interesting to talk to and so he  does just that. The poor PCs are constantly harangued by the fellow, who  means well but doesn't get the hint. Since the PCs are in town, the  Talker is well within the law, seems to be liked by the other  townspeople (especially since they're free of him for a while) and has a  wide-variety of topics that he'll gladly discuss, so they can't just  knife him and leave his body in an alley.
Over  the course of several days, the Talker keeps finding them, usually when  they want to be left alone. And he starts talking about the gods or the  price of wheat or the latest news from around town. One of the things  he talks about may get the PCs killed.
Go!:
While  the PCs are out and about with the Talker, they get waylaid by a bunch  of rough men known as Scissor's Crew, willing to go through them to get  the Talker. Despite any argument that the PCs may present, including  handing over the annoying jackass to them, the bandits won't let them  get away without a fight - it's some sort of trick that they're trying  to pull, or the Talker is one of the PCs in disguise or they just want  to bust some heads.
What the  Talker knows (or is supposed to know) is totally up to the GM. Make it  something good, possibly a political scandal or a bit of myth that leads  to treasure or even just a case of mistaken identity. Either way, the  info should lead to further adventures (and a possible friend/info  source in the person of the Talker).
Notable NPCs:
The Talker; Alignment: Lawful; Armor Class: 7; Hit  Dice: 1d8; Hit Points: 5; Attacks: dagger (1d4); Save: NM1; morale: 5. 
Scissor's  Crew; No. Encountered: 1d6+3; Alignment: Chaotic; Armor Class: 7; Hit  Dice: 1d8; Hit Points: 6, 5, 5, 4, 4, 3, 2, 2, 1; Attacks: axe or short  sword (1d6), dagger (1d4); Save: NM1; morale: 6.
 

 
 


 
 
 
 
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