Friday, September 30, 2011

[osr Challenge] Foul Bal(rog)

 
Foul Bal(rog): A Get Ready, Get Set, Go! Labyrinth Lord adventure set in the Ashford Valley.

Get Ready:
The PCs race to prevent an evil summoning atop a stone circle in the Rolling Hils!

Get Set:
The PCs get warning that strange events are occurring on the Summoner's Hill in the Rolling Hils. If they check around Tradetown, they find several people who know more about the hill than they do.

Summoner's Hill is a small hill with a circle of standing stones (larger runestones). Within the circle are five runestones that form a pentagram. In days past, it was possible to create a circle of protection from the pentagram runestones and summon other-worldy creatures. No one has known how to do this act since the Ashford Valley was colonized over three centuries ago. That skill was lost with the makers of the runestones, into the mists of time.

This episode heralds the return of Bartleby the Wizard, a chaotic mage with evil plans. He's figured out how to operate the pentagram runestones to summon evil from beyond, in this case a Balrog named The Lord of Fire, Famine and Fury (name stolen shamelessly from Sons of Kryos podcast, episode 19). He plans on trapping the Balrog and making a pact - one that could have bad results for the valley.

The sky is filled with purple lightning (never a good sign) when the PCs leave Tradetown.

Go!:
When the PCs arrive, the summoning has already occurred. The Balrog is trapped within the circle of protection and Bartleby has already made his pact - three country girls, charmed by Bartleby, are trapped within the circle with the Balrog. The evil creature had his wanton way with them and, as a result, two are dead (due to his "tenderness") while the third is impregnated with his terrible seed and catatonic from the horror of the experience.

Bartleby has his own crew, a bunch of fey Red Caps, to defend the stone circles and will fight if necessary. He will spend most of his time maintaining the circle of protection, knowing that the beast only has an hour before it will be recalled (~35 minutes remain) and knows too well his fate if the demon breaks loose (the only way to do that would be to destroy one of the runestones - an elf or wizard will know this fact, 1-3 chance on 1d6, and know this action is a very, very bad idea).

The fight should be between the wizard with his Red Caps against the PCs. Bartleby is only concerned with escaping with the demon-impregnated girl, or, at the least, will escape and come for the girl later (assuming the PCs take her).

The Balrog will taunt the PCs in order for them to free it (including lying to them, promising them supreme power if they serve him or questioning their goodness and manhoods) and will definitely note their names and faces, for future dealings. If any PC is foolish enough to release the Balrog, then they deserve their fate, as the Balrog will kill them all.

What the PCs do with the poor girl afterwards is a problem: if the pregnancy comes to term, a half-demon/half-human beast is loosed upon the world and cannot be banished (the girl, however, will die in the delivery). Do they mercy-kill the girl? She won't recover from her ordeal, that's for sure. Do they keep her alive (with Bartleby after them), hoping to kill the issue? That's their pickle to figure out.

Notable NPCs:
Bartleby the Wizard; Human; Magic-User, Level 4; Alignment: Chaotic; Abilities: Strength 9, Dexterity 13,  Constitution 10, Intelligence 15, Wisdom 11, Charisma 12. Armor Class: 6 (-1 Dex, magic ring); Hit Dice: 4d4, Hit  Points: 13. Attacks: dagger (1d4) or +1 staff (1d6+1). Languages: Common, Elvish; Special Abilities: Spells (Magic  Missile, Charm, Web, Invisibility prepared), +2 Ring of Protection, Ring of Spell Storing (with one each of Charm Person, Sleep, Shield, Knock, Web, and Mirror Image spells)

Red Cap (small Fey); No. Encountered: 2d6; Alignment: Chaotic; Armor Class: 5; Hit Dice: 1d6+1, Hit Points: 7, 6, 6,  6, 5, 5, 4, 4, 3, 3, 2, 2; Attacks: short sword (1d6 + special), javelin (1d4 + special); Save: F1; morale: 8;  Special abilities: thief skills (including backstab), 60 feet darkvision, black venom poison (target must make save  v. poison or take 1d6 CON damage for two rounds).

The Lord of  Fire, Famine and Fury (Balrog); No. Encountered: 1; Alignment: Chaotic; Armor Class: 2; Hit Dice: 10d8, Hit Points: 56; Attacks: +1 sword  (1d8+4) and +1 whip (1d6+4 + special); Save: F10; morale: 12; Special abilities: flight, 90 feet darkvision,  Strength 18, immune to non-magical weapons but silver weapons do half-damage, immune to sleep, charm or hold spells, drag attack (if the whip attack is  successful, the Balrog drags the target against its flaming body, inflicting an additional 3d6 damage).

Thursday, September 29, 2011

[osr Challenge] Adventure Index by System

(UPDATED: October 1st)

The following is the index of adventures by system for the 2011 osr Challenge: A September of Short Adventures.  The role-playing games presented range from favorite classics like 1st ed AD&D, Traveller and Gamma World, to modern revamps like Labyrinth Lord, Mutant Future, and Swords & Wizardry, with many in-between, like the Weird West RPG, Shadow Run and World of Darkness.

The game systems below are listed alphabetically, as are the subsequent adventures.The blog they came from is listed after each entry. In all, over 25 game systems and more than 300 adventures are represented here. For your convenience, the adventures by blog is linked here.

Asshat Paladins, in association with the Mustache-Dragon, thank all the participants for accepting this challenge. We hope that you, the reader, enjoy the imagination, creativity and just-plain-weirdness that went into these adventures. If you use any of these adventures, be sure to let us know as we are all interested in how the 2011 osr Challenge: A September of Short Adventures are used at your table!

Look for the return of the challenge in 2012!


Adventures by System:

1st ed AD&D
1. Alice Down the Rat Hole (Mutants & Magic)
2. Amonk Time (Servitor Ludi)
3. Athena's Crooked House (Servitor Ludi)
4. Avalon Lost (Servitor Ludi)
5. Avalon Lost: Dragons and Giants and Haggis, Oh My! (Servitor Ludi)
6. Avalon Lost: Isle of  Wights? (Servitor Ludi)
7. Avalon Lost: The Fair Folk (Servitor Ludi)
8. Avalon Lost: The Feckless Fief (Servitor Ludi)
9. Avalon Lost: Tintagel Dystopia (Servitor Ludi)
10. Blood for the Black Widow (Servitor Ludi)
11. Bzzt! Thanks for Playing (Servitor Ludi)
12. Extended Training Montage (Servitor Ludi)
13. In Soviet Union, Lock Picks You (Servitor Ludi)
14. It's Torture in  Here! (Servitor Ludi)
15. Meet Cute (Servitor Ludi)
16. Meteor Storm (Servitor Ludi)
17. My Fathers Day Cake (Servitor Ludi)
18. Pearls of Great Price (Servitor Ludi)
19. The Earl of  Mountebank (Servitor Ludi)
20. The High Priest of Quackery (Servitor Ludi)
21. The River, Riled (Servitor Ludi)
22. The Sheriff of Naught in Ham (Mutants & Magic)
23. The Tontine Revealed (Servitor Ludi)
24. The Vivimancer (Servitor Ludi)
25. We Only Eat  the Ones We Love (Servitor Ludi)
26. Who Mourns for Azathoth? (Servitor Ludi)
27. Who's the Yahoo? (Servitor Ludi)


3.5e D&D
1. 8 Ball, Corner Pocket (The Dwarven Stronghold)
2. 99 Bottles of Beer on the Wall (The Dwarven Stronghold)
3. A Mote It Is to Trouble the Mind's Eye (The Dwarven Stronghold)
4. A New Skeleton in the Closet (The Dwarven Stronghold)
5. A Raiding We A Go (ArmChair General)
6. Be Our Guest ... Feed Our Chest (The Dwarven Stronghold)
7. Beauty is in the Eye of the Potential Copyright Violation (The Dwarven Stronghold)
8. Bridge Over Troubled Water (The Dwarven Stronghold)
9. Dancing Queen (The Dwarven Stronghold)
10. Dank as a Ditch (The Dwarven Stronghold)
11. Escape? (ArmChair General)
12. Everything Goes to the Toilet (The Dwarven Stronghold)
13. Final Freedom (ArmChair General)
14. Flour in the Attic (The Dwarven Stronghold)
15. Gesundheit (The Dwarven Stronghold)
16. Gnome is Where the Hearth Is (The Dwarven Stronghold)
17. Help (ArmChair General)
18. Judge a Book by Its Cover (The Dwarven Stronghold)
19. Keep A-Knockin' But You Can't Come In (The Dwarven Stronghold)
20. King for a Day (ArmChair General)
21. Knock, Knock ... The Sky is Falling (The Dwarven Stronghold)
22. Luck (ArmChair General)
23. Midnight in the Garden of Neutral and Chaotic Evil (The Dwarven Stronghold)
24. Mount the Terrace ... and Hearken What the Frightful Sounds Convey (The Dwarven Stronghold)
25. Out, Out, Brief Candle (The Dwarven Stronghold)
26. Please Pass the AACKKK (The Dwarven Stronghold)
27. Stony Limits (The Dwarven Stronghold)
28. Strange Bedfellows (The Dwarven Stronghold)
29. The Foul Breed (ArmChair General)
30. The Hause (ArmChair General)
31. The Hoofs of the Goaded Steed (The Dwarven Stronghold)
32. The Siege (ArmChair General)
33. The Thirst (ArmChair General)
34. There's a Bugbear in my Kitchenette (The Dwarven Stronghold)
35. To Dim the Glowing Battle-Forge Once More (The Dwarven Stronghold)
36. Walk Into My Parlor (The Dwarven Stronghold)
37. Winter Road (ArmChair General)


7th Sea
1. The Baker Street Boys (7th Sea) (John Johnson)


Boot Hill
1. A Dispute over Spirits (Mithril & Mages)
2. Daring Heist (Mithril & Mages)
3. Derailed (Mithril & Mages)
4. Horse Thief (Mithril & Mages)
5. Swindler Soapy Smith (Mithril & Mages)
6. The Petrified Man (Mithril & Mages)


Call of Cthulhu
1. Black Pyramid (ArmChair General)
2. My Triangle Shirtwaist (There's a Bugbear in My Kitchen)


Classic D&D
1. All's Well that Ends Well (The Tower of the Archmage)
2. Black Dawn (The Tower of the Archmage)
3. Breaking the World (The Tower of the Archmage)
4. Country Bumpkins (The Tower of the Archmage)
5. Crack of Dawn (The Tower of the Archmage)
6. Dark and Stormy Night (The Tower of the Archmage)
7. Fallen Idols (The Tower of the Archmage)
8. Fractured (The Tower of the Archmage)
9. Gone to the Dogs (The Tower of the Archmage)
10. Hen's Teeth (The Tower of the Archmage)
11. Hex and the City (The Tower of the Archmage)
12. Hog Wild (The Tower of the Archmage)
13. How Do You Lay Siege to a Dragon? (The Tower of the Archmage)
14. I See You Shiver with Anticip- (The Tower of the Archmage)
15. Keystone (The Tower of the Archmage)
16. Meeting the Neighbors (The Tower of the Archmage)
17. Putting It All Back Together Again (The Tower of the Archmage)
18. Red Sky at Morning (The Tower of the Archmage)
19. Reflections (The Tower of the Archmage)
20. Say Aaaaahhhh... (The Tower of the Archmage)
21. Spoils of Victory? (The Tower of the Archmage)
22. The Beginning's End (The Tower of the Archmage)
23. The Most Eligible Bachelors (Bachelorettes) (The Tower of the Archmage)
24. To Hear the Lamentations of the Flame Princess (The Tower of the Archmage)
25. Tomb of Naruth, Room 1 (... and the sky full of dust)
26. Tomb of Naruth, Room 2 (... and the sky full of dust)
27. Tomb of Naruth, Room 3 (... and the sky full of dust)
28. Tomb of Naruth, Room 4 (... and the sky full of dust)
29. Tomb of Naruth, Room 5 (... and the sky full of dust)
30. Tomb of Naruth, Room 6 (... and the sky full of dust)
31. Tomb of Naruth, Room 7 (... and the sky full of dust)
32. Tomb of Naruth, Room 8 (... and the sky full of dust)
33. Tomb of Naruth, Room 9 (... and the sky full of dust)
34. Tomb of Naruth, Room 10 (... and the sky full of dust)
35. What's in a Name? (The Tower of the Archmage)


D20 Modern
1. Dino Hunt (ArmChair General)
2. Nazi Zombies (ArmChair General)
3. Something's Out There (ArmChair General)
4. The Joined (ArmChair General)


D20 Variant
1. Dangerous Liaisons (ArmChair General)


D6
1. Besieged (Mithril & Mages)


Dark Dungeon 2nd ed
1. Blood Sucker from a Mirror (Dark Dungeon 2)
2. Down the Mountain Stream (Dark Dungeon 2)
3. Evil Dead (Dark Dungeon 2)
4. Green Count to Zero (Dark Dungeon 2)
5. Half Sized Rescue Team (Dark Dungeon 2)
6. Mede's Microcrystal Monster (Dark Dungeon 2)
7. Micronaut Heroes (Dark Dungeon 2)
8. Night at the Ravine (Dark Dungeon 2)
9. Orc Quest (Dark Dungeon 2)
10. Quest for a Skull (Dark Dungeon 2)
11. Slithering Death (Dark Dungeon 2)
12. That Haunted Night (Dark Dungeon 2)
13. The Apes (Dark Dungeon 2)
14. The Bandit Outpost (Dark Dungeon 2)
15. The Black Dwarf (Dark Dungeon 2)
16. The Caravan through Mirkwood (Dark Dungeon 2)
17. The Clearing (Dark Dungeon 2)
18. The Dead Grove (Dark Dungeon 2)
19. The Dog People Under the Stairs (Dark Dungeon 2)
20. The Golden Gnome (Dark Dungeon 2)
21. The Horror in the Sewers (Dark Dungeon 2)
22. The Mother Wolf (Dark Dungeon 2)
23. The Rotting Mill (Dark Dungeon 2)
24. The Secret Priesthood (Dark Dungeon 2)
25. The Slaver Party (Dark Dungeon 2)


Engines & Empires RPG
1. Agent Provocatuer (Weekend Wizardry)
2. Support Your Local Werewolf (Weekend Wizardry)


Gamma World 1st ed
1. Silly Rabbit, Trixx'ar4quits (There's a Bugbear in My Kitchen)


Generic System
1. A Frigid Descent (Porky's Expanse!)
2. A Ghost Story (Dreams in the Lich House)
3. A Plague of Plagues (Porky's Expanse!)
4. A River Runs Under It (Weekend Wizardry)
5. A Sheen on the Stone (Porky's Expanse!)
6. A Skirmish with Soused Satyrs (Weekend Wizardry)
7. As the Worm Turns (Dreams in the Lich House)
8. Chaos from the Sky (Weekend Wizardry)
9. Children of the Wood God (Dreams in the Lich House)
10. Dirt Road, Forest - Night (Blood & Iron)
11. Don't Blink (There's a Bugbear in My Kitchen)
12. Doorways in Darkness (Porky's Expanse!)
13. Dreams Within  Dreams (Porky's Expanse!)
14. Drop the Hammer (Mithril & Mages)
15. Eddies and Whirls (Porky's Expanse!)
16. Feast of Pigs (The Secret DM)
17. Flame in the Fog (Porky's Expanse!)
18. Forever's Hunting (Porky's Expanse!)
19. Foundings Confounded (Porky's Expanse!)
20. From Shore to Sky (Porky's Expanse!)
21. Gates to a City - Unknown (Blood & Iron)
22. Haulers' Deep (Porky's Expanse!)
23. I Need a Drink (Weekend Wizardry)
24. I was a Teenage Demon (Dreams in the Lich House)
25. In the Valley of the Golden Sun (The Secret DM)
26. Massive Cavern - Unknown (Blood & Iron)
27. Mountain Path Leading to Watchtower - Day (Blood & Iron)
28. Mutiny and its Bounty (Porky's Expanse!)
29. My Elves are Different (Dreams in the Lich House)
30. Old Ruins - Unknown (Blood & Iron)
31. On Draughts Cast (Porky's Expanse!)
32. People in Need (Weekend Wizardry)
33. Raldor's Folly (Weekend Wizardry)
34. Scree Fall (Porky's Expanse!)
35. Seed of Evil (Dreams in the Lich House)
36. Shallows' Embrace (Porky's Expanse!)
37. Somewhere - Somewhen (Blood & Iron)
38. Surf and Scarp (Porky's Expanse!)
39. Tavern - Evening (Blood & Iron)
40. Teloh's Tower - Afternoon (Blood & Iron)
41. Teloh's Tower - Night (Blood & Iron)
42. The Bounding Road (Porky's Expanse!)
43. The Branches of the Way (Porky's Expanse!)
44. The Candy Lady (Dreams in the Lich House)
45. The Collie Out of Space (The Secret DM)
46. The Damned of Dammerclaim (Porky's Expanse!)
47. The Escort (The Secret DM)
48. The Face and the Blood (Porky's Expanse!)
49. The Gauntlet (Dreams in the Lich House)
50. The Ghoul Gate (Dreams in the Lich House)
51. The God in the Box (Dreams in the Lich House)
52. The Good Ole Boy (Mithril & Mages)
53. The Heirs of the Waters (Porky's Expanse!)
54. The Hole (Dreams in the Lich House)
55. The Innkeepers (Dreams in the Lich House)
56. The Keeper in Dreams (The Secret DM)
57. The Night Visitor (Dreams in the Lich House)
58. The Prison (Dreams in the Lich House)
59. The Realms of Afterdeep (Porky's Expanse!)
60. The Scream (Lunching on Lamias)
61. The Siege (Weekend Wizardry)
62. The Silent Brothers (Dreams in the Lich House)
63. The Undercity (Weekend Wizardry)
64. The Waking Atop the World (Porky's Expanse!)
65. The West Araby Trading Company (Dreams in the Lich House)
66. To Slay a God (Dreams in the Lich House)
67. Winding Path in Mountains - Day (Blood & Iron)
68. Winding Caves - Unknown (Blood & Iron)
69. Worminwax (Porky's Expanse!)
70. You Are What You Read (Dreams in the Lich House)
71. You Can't Go Home Again (Dreams in the Lich House)


Labyrinth Lord
1. A Light in the Darkness (netherworks)
2. A Not-So-Wild Goose Chase (Weekend Wizardry)
3. Across the Ice (Weekend Wizardry)
4. Beat the Drums (netherworks)
5. Boar Bounty (Mithril & Mages)
6. Boar Hunt (Asshat Paladins)
7. Brambles (Asshat Paladins)
8. Caution - Danger Ahead (Mithril & Mages)
9. Chefs from Hell (Asshat Paladins)
10. Crooked Creek Tomes and Scrolls (Mithril & Mages)
11. Death Gift (Mithril & Mages)
12. Dog Days (Asshat Paladins)
13. Don't Look Back (netherworks)
14. Down for the Count (Mithril & Mages)
15. Earthquake! (Weekend Wizardry)
16. Fly On the Wall (Asshat Paladins)
17. Foul Bal(rog) (Asshat Paladins)
18. Fouled Fountains (Mithril & Mages)
19. Good  Company (Asshat Paladins)
20. Here Be the Goblins (Mithril & Mages)
21. Kidnapped! (Asshat Paladins)
22. KP Duty in the Dungeon (Mithril & Mages)
23. Mark of the Wild (Weekend Wizardry)
24. Maze of the Labyrinth Lord, Part 1 (Chronicles of Ganth)
25. Maze of the Labyrinth Lord, Part 2 (Chronicles of Ganth)
26. Maze of the Labyrinth Lord, Part 3 (Chronicles of Ganth)
27. Maze of the Labyrinth Lord, Part 4 (Chronicles of Ganth)
28. Maze of the Labyrinth Lord, Part 5 (Chronicles of Ganth)
29. Memories (Asshat Paladins)
30. Nine Lives (Asshat Paladins)
31. One Eye's Wine (Mithril & Mages)
32. Parasitic Horror (Mithril & Mages)
33. Rumblings of Pinnacle Peak (Mithril & Mages)
34. Running (Asshat Paladins)
35. Scared by the Bell (Weekend Wizardry)
36. Shorty (Asshat Paladins)
37. Silence on Deck (Mithril & Mages)
38. Sitting Pretty (netherworks)
39. Stepping Stones (Mithril & Mages)
40. The 4th Annual Trapbuilding Festival and Pig Roast (Weekend Wizardry)
41. The Banshee of Beacon Hill (Mithril & Mages)
42. The Beer Must Roll! (netherworks)
43. The Bridge (Asshat Paladins)
44. The Butterfly (Asshat Paladins)
45. The Cobbler's Competition (Weekend Wizardry)
46. The Elephant (netherworks)
47. The Goat and the Unicorn (Asshat Paladins)
48. The Hunt for Justice (Weekend Wizardry)
49. The Magic Cave (Asshat Paladins)
50. The Message (Asshat Paladins)
51. The Nervous Bride (netherworks)
52. The Old Fort (Weekend Wizardry)
53. The PCs Fight a Giant Shark (Weekend Wizardry)
54. The Rune stone (Asshat Paladins)
55. The Ship of Terror (Weekend Wizardry)
56. The Silent Sage (Asshat Paladins)
57. The Sky is the Limit (Weekend Wizardry)
58. The Talker (Asshat Paladins)
59. The Twisted Court, Part 1 (Chronicles of Ganth)
60. The Twisted Court, Part 2 (Chronicles of Ganth)
61. The Underwater Boat (Asshat Paladins)
62. The Vengeful Dead (Weekend Wizardry)
63. The Wand of Anything (Weekend Wizardry)
64. The Wand of Kallakma (Weekend Wizardry)
65. The Zandar (Asshat Paladins)
66. Time for Bed (netherworks)
67. Trapped! (Asshat Paladins)
68. Two Old Warriors (Asshat Paladins)
69. Webs (Asshat Paladins)
70. Where There is Smoke ... (netherworks)
71. Who Goes Where? (netherworks)


Mutant Future
1. Cold Storage (netherworks)
2. Dangling Varmint (netherworks)
3. Gomphrey's Still (netherworks)
4. Gathering Mold (netherworks)
5. Indelicate Indiscretions (netherworks)
6. Innocence in Moonlight (netherworks)
7. Lost in a Mutant Future, Episode 1: Cha-Ka! (Chronicles of Ganth)
8. Lost in a Mutant Future, Episode 2: The Sleestak God! (Chronicles of Ganth)
9. Lost in a Mutant Future, Episode 3: Dopey! (Chronicles of Ganth)
10. Lost in a Mutant Future, Episode 4: Downstream! (Chronicles of Ganth)
11. Lost in a Mutant Future, Episode 5: Tag-Team! (Chronicles of Ganth)
12. Pounding Sand (netherworks)
13. Run You Fools (netherworks)
14. Skin Deep (netherworks)
15. Tail of the Serpent (netherworks)


Mystery Men!
1. Trial of the Mystery Men!, Part1: Captain Liberty, Communist? (Chronicles of Ganth)
2. Trial of the Mystery Men!, Part 2: The Atlantis Invasion (Chronicles of Ganth)
3. Trial of the Mystery Men!, Part 3: Return of the Grand Visor (Chronicles of Ganth)
4. Trial of the Mystery Men!, Part 4: Terror at the United Nations (Chronicles of Ganth)
5. Trial of the Mystery Men!, Part 4: Conclusion (Chronicles of Ganth)


OSR
1. Blood Sucker from a Mirror (Dark Dungeon 2)
2. Down the Mountain Stream (Dark Dungeon 2)
3. Evil Dead (Dark Dungeon 2)
4. Green Count to Zero (Dark Dungeon 2)
5. Half Sized Rescue Team (Dark Dungeon 2)
6. Mede's Microcrystal Monster (Dark Dungeon 2)
7. Micronaut Heroes (Dark Dungeon 2)
8. Night at the Ravine (Dark Dungeon 2)
9. Orc Quest (Dark Dungeon 2)
10. Quest for a Skull (Dark Dungeon 2)
11. Slithering Death (Dark Dungeon 2)
12. That Haunted Night (Dark Dungeon 2)
13. The Apes (Dark Dungeon 2)
14. The Bandit Outpost (Dark Dungeon 2)
15. The Black Dwarf (Dark Dungeon 2)
16. The Caravan through Mirkwood (Dark Dungeon 2)
17. The Clearing (Dark Dungeon 2)
18. The Dead Grove (Dark Dungeon 2)
19. The Dog People Under the Stairs (Dark Dungeon 2)
20. The Golden Gnome (Dark Dungeon 2)
21. The Horror in the Sewers (Dark Dungeon 2)
22. The Mother Wolf (Dark Dungeon 2)
23. The Rotting Mill (Dark Dungeon 2)
24. The Secret Priesthood (Dark Dungeon 2)
25. The Slaver Party (Dark Dungeon 2)


Pathfinder
1. Dungeon Crawl (ArmChair General)
2. The Stranger (ArmChair General)


Savage Worlds
1. Strange Western Tales 1: The House Always Wins (For a Fistfull of Coppers)
2. Strange Western Tales 2: The Best Around (For a Fistfull of Coppers)
3. Strange Western Tales 3: Pedal to the Metal (For a Fistfull of Coppers)
4. Strange Western Tales 4: Brotherly Love (For a Fistfull of Coppers)
5. Strange Western Tales 5: High Noon Run (For a Fistfull of Coppers)
6. Strange Western Tales 6: The Red Spectre (For a Fistfull of Coppers)
7. Strange Western Tales 7: Liquid Gold (For a Fistfull of Coppers)


Shadowrun
1. Virus (ArmChair General)


Star Wars Saga edition
1. Bounty Hutt (ArmChair General)
2. Ewoks are for Dinner (ArmChair General)


Swords & Wizardry
1. Heist Plan 1: Mutiny on the Dowry (For a Fistfull of Coppers)
2. Heist Plan 2: Brothel in the Sky (For a Fistfull of Coppers)
3. Heist Plan 3: Hot Potato (For a Fistfull of Coppers)
4. Heist Plan 5: Curtain Call (For a Fistfull of Coppers)


Swords & Wizardry White Box
1. A Babe in the Woods (netherworks)
2. A Pound of Flesh (netherworks)
3. A Snowy Evening (netherworks)
4. A Sour Note (netherworks)
5. Art Thieves (netherworks)
6. Burning Hatred (netherworks)
7. Down in the Hole (netherworks)
8. Let's Make a Deal (netherworks)
9. Other Mother (netherworks)
10. Skin Trade (netherworks)


Teenage Mutant Ninja Turtles RPG
1. Return of the Beat  Menace (There's a Bugbear in My Kitchen)


Top Secret
1. Fly Trap (Mithril & Mages)


Traveller
1. About a Guardsman (Wombats Gaming Den of Iniquity)
2. An Errand For Victor (Wombats Gaming Den of Iniquity)
3. Concrete Shoes (Wombats Gaming Den of Iniquity)
4. Drop that MacGuffin! (Wombats Gaming Den of Iniquity)
5. Fixing the Factory (Wombats Gaming Den of Iniquity)
6. Stop, Thief? (Wombats Gaming Den of Iniquity)
7. The Enemy of My Enemy (Wombats Gaming Den of Iniquity)
8. The Rat-Faced Plan (Wombats Gaming Den of Iniquity)
9. The Trouble with Textiles (Wombats Gaming Den of Iniquity)
10. What's on the Crystal? (Wombats Gaming Den of Iniquity)
11. Zoe's Rat-Faced Man (Wombats Gaming Den of Iniquity)


Weird West RPG
1. Desperate Measures (Mutants & Magic)
2. Midnight at the Thirsty Devil (There's a Bugbear in My Kitchen)
3. Strange Western Tales 1: The House Always Wins (For a Fistfull of Coppers)
4. Strange Western Tales 2: The Best Around (For a Fistfull of Coppers)
5. Strange Western Tales 3: Pedal to the Metal (For a Fistfull of Coppers)
6. Strange Western Tales 4: Brotherly Love (For a Fistfull of Coppers)
7. Strange Western Tales 5: High Noon Run (For a Fistfull of Coppers)
8. Strange Western Tales 6: The Red Spectre (For a Fistfull of Coppers)
9. Strange Western Tales 7: Liquid Gold (For a Fistfull of Coppers)
10. You Aren't If You Are Eaten (Mithril & Mages)


World of Darkness
1. Nick of Time (ArmChair General)
2. Pegasus Mired (ArmChair General)
3. You Remind Me of a Snack (ArmChair General)


[Atomic Thursday] Wheels of Fire

This video is NSFW (brief nudity), so watch it at home.

And again with the black uniforms! Was there a sale at Minions R Us?

Wednesday, September 28, 2011

[osr Challenge] The Runestone

The Runestone: A Get Ready, Get Set, Go! Labyrinth Lord adventure set in the Ashford Valley.

Get Ready:
A magical runestone transports the PCs to another time and place! Can they get back to the now?

Get Set:
The PCs are in the woods, looking at runestones. Perhaps they're on an expedition for a sage, mapping runestone  locations and making stone rubbings off of them onto big sheets of  paper. They all manage to touch the same stone at the same time and find themselves somewhere else.

Go!:
Their hands all are on the runestone at the same time and they are transported to another place (a cruel GM may require each PC to make 3 Intellegence rolls to have most of their stuff - one roll each for weapons, armor and backpack containing food and specialised tools, including spellbooks and thieves tools. Failure means most of the PCs equipment was left at the other runestone).

The PCs find themselves in an extremely large cavern and beneath their hands is a broken runestone. The cavern is deep below the earth, has a large body of water on one side and no obvious exits. Can they figure out how to repair it to get home?

An elf or wizard can tell, 1-3 chance on 1d6, that the PCs have been transported into the future. The closer the PC  got to a roll of 1, the closer they determine that it has been at least 100,000 years into the future. Any priest in the party automatically looses connection to his patron diety (and is immediately aware of this) and only has the few spells granted to him that he prayed for this morning. Wizards without their spellbooks cannot re-memorize spells. Elves are unaffected.

The broken runestone will not connect them back to the other runestone. It is possible to remove the runestone from it's hole and put in another one (and that other one is hidden somewhere in the extensive cavern - most likely in in the water, guarded by a sea serpent). Moving the runestone is their problem - hopefully someone was lucky enough to bring the rope.

To complicate matters, the cavern is home to a tribe of albino apes, the descendants of the morlocks that have been plaguing the Ashford Valley recently. The apes will attack the PCs a few at a time, while the rest throw rocks and make screeching noises at them.

Notable NPCs:
Albino Ape; No. Encountered: 1d4+4; Alignment: Neutral; Armor Class: 6; Hit Dice: 4d8, Hit Points: 30, 24,  24, 23, 22, 20, 18, 16; Attacks: 2 claws (1d4/1d4) or rock (1d6); Save: F2; morale: 7.

Sea Serpent; No. Encountered: 1; Alignment: Neutral; Armor Class: 5; Hit Dice: 6d8, Hit Points: 45; Attacks: bite (2d6); Save: F3; morale: 8; Special abilities: constrict (successful attack envelopes target and constricts for additional 2d4 damage, constriction continues on subsequent combat rounds).

Tuesday, September 27, 2011

[osr Challenge] Adventure Index by Blog

(UPDATED: October 1st)

The following is the index of adventures by blog for the 2011 osr Challenge: A September of Short Adventures.  The blogs entries range from discrete home-brew settings to generic adventures usable in any game, with room-by-room dungeons and sea adventures in-between.
 
The blogs below are listed alphabetically and each subsequent adventure is in the order published. The game system they use is listed after each entry. In all, over 20 blogs, with more than 300 adventures are represented here. For your convenience, the adventures by system is linked here.

Asshat Paladins, in association with the Mustache-Dragon, thank all the participants for accepting this challenge. We hope that you, the reader, enjoy the imagination, creativity and just-plain-weirdness that went into these adventures. If you use any of these adventures, be sure to let us know as we are all interested in how the 2011 osr Challenge: A September of Short Adventures are used at your table!

Look for the return of the challenge in 2012!


Adventures by Blog:

... and the sky full of dust
1. Tomb of Naruth, Room 1 (Classic D&D)
2. Tomb of Naruth, Room 2 (Classic D&D)
3. Tomb of Naruth, Room 3 (Classic D&D)
4. Tomb of Naruth, Room 4 (Classic D&D)
5. Tomb of Naruth, Room 5 (Classic D&D)
6. Tomb of Naruth, Room 6 (Classic D&D)
7. Tomb of Naruth, Room 7 (Classic D&D)
8. Tomb of Naruth, Room 8 (Classic D&D)
9. Tomb of Naruth, Room 9 (Classic D&D)
10. Tomb of Naruth, Room 10 (Classic D&D)


ArmChair General
1. Dangerous Liaisons (D20 variant)
2. Winter Road (3.5e D&D)
3. Escape? (3.5e D&D)
4. The Foul Breed (3.5e D&D)
5. Pegasus Mired (World of Darkness)
6. Bounty Hutt (Star Wars Saga edition)
7. Final Freedom (3.5e D&D)
8. Black Pyramid (Call of Cthulhu)
9. Virus (Shadowrun)
10. The Thirst (3.5e D&D)
11. A Raiding We A Go (3.5e D&D)
12. Luck (3.5e D&D)
13. The Siege (3.5e D&D)
14. Nick of Time (World of Darkness)
15. Ewoks are for Dinner (Star Wars Saga edition)
16. King for a Day (3.5e D&D)
17. You Remind Me of a Snack (World of Darkness)
18. Help (3.5e D&D)
19. Dino Hunt (D20 Modern)
20. The Hause (3.5e D&D)
21. The Joined (D20 Modern)
22. The Stranger (Pathfinder)
23. Something's Out There (D20 Modern)
24. Nazi Zombies (D20 Modern)
25. Dungeon Crawl (Pathfinder)


Asshat Paladins
1. Nine Lives (Labyrinth Lord)
2. Chefs from Hell (Labyrinth Lord)
3. The Talker (Labyrinth Lord)
4. Boar Hunt (Labyrinth Lord)
5. Webs (Labyrinth Lord)
6. The Goat and the Unicorn (Labyrinth Lord)
7. Running (Labyrinth Lord)
8. Trapped! (Labyrinth Lord)
9. The Butterfly (Labyrinth Lord)
10. The Message (Labyrinth Lord)
11. Dog Days (Labyrinth Lord)
12. The Underwater Boat (Labyrinth Lord)
13. Two Old Warriors (Labyrinth Lord)
14. Shorty (Labyrinth Lord)
15. Brambles (Labyrinth Lord)
16. The Zandar (Labyrinth Lord)
17. Memories (Labyrinth Lord)
18. The Magic Cave (Labyrinth Lord)
19. The Bridge (Labyrinth Lord)
20. Good  Company (Labyrinth Lord)
21. Kidnapped! (Labyrinth Lord)
22. Fly On the Wall (Labyrinth Lord)
23. The Silent Sage (Labyrinth Lord)
24. The Rune stone (Labyrinth Lord)
25. Foul Bal(rog) (Labyrinth Lord)


Blood & Iron
1. Dirt Road, Forest - Night (generic system)
2. Tavern - Evening (generic system)
3. Winding Path in Mountains - Day (generic system)
4. Mountain Path Leading to Watchtower - Day (generic system)
5. Teloh's Tower - Afternoon (generic system)
6. Teloh's Tower - Night (generic system)
7. Winding Caves - Unknown (generic system)
8. Massive Cavern - Unknown (generic system)
9. Old Ruins - Unknown (generic system)
10. Gates to a City - Unknown (generic system)
11. Somewhere - Somewhen (generic system)


Chronicles of Ganth
1. Maze of the Labyrinth Lord, Part 1 (Labyrinth Lord)
2. Maze of the Labyrinth Lord, Part 2 (Labyrinth Lord)
3. Maze of the Labyrinth Lord, Part 3 (Labyrinth Lord)
4. Maze of the Labyrinth Lord, Part 4 (Labyrinth Lord)
5. Maze of the Labyrinth Lord, Part 5 (Labyrinth Lord)
6. Trial of the Mystery Men!, Part1: Captain Liberty, Communist? (Mystery Men!)
7. Trial of the Mystery Men!, Part 2: The Atlantis Invasion (Mystery Men!)
8. Trial of the Mystery Men!, Part 3: Return of the Grand Visor (Mystery Men!)
9. Trial of the Mystery Men!, Part 4: Terror at the United Nations (Mystery Men!)
10. Trial of the Mystery Men!, Part 4: Conclusion (Mystery Men!)
11. Lost in a Mutant Future, Episode 1: Cha-Ka! (Mutant Future)
12. Lost in a Mutant Future, Episode 2: The Sleestak God! (Mutant Future)
13. Lost in a Mutant Future, Episode 3: Dopey! (Mutant Future)
14. Lost in a Mutant Future, Episode 4: Downstream! (Mutant Future)
15. Lost in a Mutant Future, Episode 5: Tag-Team! (Mutant Future)
16. The Twisted Court, Part 1 (Labyrinth Lord)
17. The Twisted Court, Part 2 (Labyrinth Lord)


Dark Dungeon 2
1. The Secret Priesthood (OSR) (Dark Dungeon 2nd ed)
2. The Bandit Outpost (OSR) (Dark Dungeon 2nd ed) 
3. The Clearing (OSR) (Dark Dungeon 2nd ed)
4. The Black Dwarf (OSR) (Dark Dungeon 2nd ed)
5. The Golden Gnome (OSR) (Dark Dungeon 2nd ed)
6. Quest for a Skull (OSR) (Dark Dungeon 2nd ed)
7. Green Count to Zero (OSR) (Dark Dungeon 2nd ed)
8. Half Sized Rescue Team (OSR) (Dark Dungeon 2nd ed)
9. Micronaut Heroes (OSR) (Dark Dungeon 2nd ed)
10. The Dog People Under the Stairs (OSR) (Dark Dungeon 2nd ed)
11. Down the Mountain Stream (OSR) (Dark Dungeon 2nd ed)
12. Orc Quest (OSR) (Dark Dungeon 2nd ed)
13. The Horror in the Sewers (OSR) (Dark Dungeon 2nd ed)
14. That Haunted Night (OSR) (Dark Dungeon 2nd ed)
15. Slithering Death (OSR) (Dark Dungeon 2nd ed)
16. The Caravan through Mirkwood (OSR) (Dark Dungeon 2nd ed)
17. The Dead Grove (OSR) (Dark Dungeon 2nd ed)
18. Blood Sucker from a Mirror (OSR) (Dark Dungeon 2nd ed)
19. Night at the Ravine (OSR) (Dark Dungeon 2nd ed)
20. The Mother Wolf (OSR) (Dark Dungeon 2nd ed)
21. The Rotting Mill (OSR) (Dark Dungeon 2nd ed)
22. The Slaver Party (OSR) (Dark Dungeon 2nd ed)
23. The Apes (OSR) (Dark Dungeon 2nd ed)
24. Evil Dead (OSR) (Dark Dungeon 2nd ed)
25. Mede's Microcrystal Monster (OSR) (Dark Dungeon 2nd ed)


Dreams in the Lich House
1. You Are What You Read (generic system)
2. My Elves are Different (generic system)
3. The Prison (generic system)
4. The Candy Lady (generic system)
5. You Can't Go Home Again (generic system)
6. The Ghoul Gate (generic system)
7. Seed of Evil (generic system)
8. As the Worm Turns (generic system)
9. To Slay a God (generic system)
10. A Ghost Story (generic system)
11. The Gauntlet (generic system)
12. The Night Visitor (generic system)
13. I was a Teenage Demon (generic system)
14. The God in the Box (generic system)
15. The West Araby Trading Company (generic system)
16. The Hole (generic system)
17. The Silent Brothers (generic system)
18. Children of the Wood God (generic system)
19. The Innkeepers (generic system)


For a Fistfull of Coppers
1. Heist Plan 1: Mutiny on the Dowry (Swords & Wizardry)
2. Heist Plan 2: Brothel in the Sky (Swords & Wizardry)
3. Strange Western Tales 1: The House Always Wins (Savage Worlds) (Weird West RPG)
4. Strange Western Tales 2: The Best Around (Savage Worlds) (Weird West RPG)
5. Strange Western Tales 3: Pedal to the Metal (Savage Worlds) (Weird West RPG)
6. Heist Plan 3: Hot Potato (Swords & Wizardry)
7. Strange Western Tales 4: Brotherly Love (Savage Worlds) (Weird West RPG)
8. Strange Western Tales 5: High Noon Run (Savage Worlds) (Weird West RPG)
9. Heist Plan 5: Curtain Call (Swords & Wizardry)
10. Strange Western Tales 6: The Red Spectre (Savage Worlds) (Weird West RPG)
11. Strange Western Tales 7: Liquid Gold (Savage Worlds) Weird West RPG)


John Johnson
1. The Baker Street Boys (7th Sea)


Lunching on Lamias
1. The Scream (generic system)


Mithril & Mages
1. Horse Thief (Boot Hill)
2. Besieged (D6)
3. Daring Heist (Boot Hill)
4. Death Gift (Labyrinth Lord)
5. Down for the Count (Labyrinth Lord)
6. Derailed (Boot Hill)
7. Rumblings of Pinnacle Peak (Labyrinth Lord)
8. Fly Trap (Top Secret)
9. Stepping Stones (Labyrinth Lord)
10. KP Duty in the Dungeon (Labyrinth Lord)
11. Parasitic Horror (Labyrinth Lord)
12. Crooked Creek Tomes and Scrolls (Labyrinth Lord)
13. Fouled Fountains (Labyrinth Lord)
14. The Banshee of Beacon Hill (Labyrinth Lord)
15. You Aren't If You Are Eaten (Weird West RPG)
16. Swindler Soapy Smith (Boot Hill)
17. A Dispute over Spirits (Boot Hill)
18. The Good Ole Boy (generic system)
19. Here Be the Goblins (Labyrinth Lord)
20. The Petrified Man (Boot Hill)
21. Boar Bounty (Labyrinth Lord)
22. Silence on Deck (Labyrinth Lord)
23. Drop the Hammer (generic system)
24. One Eye's Wine (Labyrinth Lord)
25. Caution - Danger Ahead (Labyrinth Lord)


Mutants & Magic
1. Alice Down the Rat Hole (1st ed AD&D)
2. The Sheriff of Naught in Ham (1st ed AD&D)
3. Desperate Measures (Weird West RPG)


netherworks
1. Innocence in Moonlight (Mutant Future)
2. Gomphrey's Still (Mutant Future)
3. Gathering Mold (Mutant Future)
4. Dangling Varmint (Mutant Future)
5. Indelicate Indiscretions (Mutant Future)
6. Cold Storage (Mutant Future)
7. Run You Fools (Mutant Future)
8. Tail of the Serpent (Mutant Future)
9. Skin Deep (Mutant Future)
10. Pounding Sand (Mutant Future)
11. Don't Look Back (Labyrinth Lord)
12. Beat the Drums (Labyrinth Lord)
13. The Beer Must Roll! (Labyrinth Lord)
14. Who Goes Where? (Labyrinth Lord)
15. The Nervous Bride (Labyrinth Lord)
16. Where There is Smoke ... (Labyrinth Lord)
17. A Light in the Darkness (Labyrinth Lord)
18. Sitting Pretty (Labyrinth Lord)
19. The Elephant (Labyrinth Lord)
20. Time for Bed (Labyrinth Lord)
21. A Pound of Flesh (Swords & Wizardry White Box)
22. Art Thieves (Swords & Wizardry White Box)
23. A Snowy Evening (Swords & Wizardry White Box)
24. A Babe in the Woods (Swords & Wizardry White Box)
25. Down in the Hole (Swords & Wizardry White Box)
26. Let's Make a Deal (Swords & Wizardry White Box)
27. Burning Hatred (Swords & Wizardry White Box)
28. Skin Trade (Swords & Wizardry White Box)
29. A Sour Note (Swords & Wizardry White Box)
30. Other Mother (Swords & Wizardry White Box)


Porky's Expanse!
1. The Damned of Dammerclaim (generic system)
2. Mutiny and its Bounty (generic system)
3. Shallows' Embrace (generic system)
4. Surf and Scarp (generic system)
5. The Realms of Afterdeep (generic system)
6. Scree Fall (generic system)
7. The Heirs of the Waters (generic system)
8. A Plague of Plagues (generic system)
9. From Shore to Sky (generic system)
10. The Waking Atop the World (generic system)
11. Worminwax (generic system)
12. Haulers' Deep (generic system)
13. Doorways in Darkness (generic system)
14. A Frigid Descent (generic system)
15. The Face and the Blood (generic system)
16. A Sheen on the Stone (generic system)
17. The Bounding Road (generic system)
18. On Draughts Cast (generic system)
19. Dreams Within  Dreams (generic system)
20. Forever's Hunting (generic system)
21. The Branches of the Way (generic system)
22. Flame in the Fog (generic system)
23. Eddies and Whirls (generic system)
24. Foundings Confounded (generic system)


Servitor Ludi
1. Meet Cute (1st ed AD&D)
2. Athena's Crooked House (1st ed AD&D)
3. The River, Riled (1st ed AD&D)
4. In Soviet Union, Lock Picks You (1st ed AD&D)
5. Amonk Time (1st ed AD&D)
6. We Only Eat  the Ones We Love (1st ed AD&D)
7. It's Torture in  Here! (1st ed AD&D)
8. Who's the Yahoo? (1st ed AD&D)
9. The Earl of  Mountebank (1st ed AD&D)
10. The High Priest of Quackery (1st ed AD&D)
11. Bzzt! Thanks for Playing (1st ed AD&D)
12. Blood for the Black Widow (1st ed AD&D)
13. Avalon Lost (1st ed AD&D)
14. Avalon Lost: The Feckless Fief (1st ed AD&D)
15. Avalon Lost: Dragons and Giants and Haggis, Oh My! (1st ed AD&D)
16. Avalon Lost: Isle of  Wights? (1st ed AD&D)
17. Avalon Lost: Tintagel Dystopia (1st ed AD&D)
18. Avalon Lost: The Fair Folk (1st ed AD&D)
19. The Vivimancer (1st ed AD&D)
20. Meteor Storm (1st ed AD&D)
21. My Fathers Day Cake (1st ed AD&D)
22. Pearls of Great Price (1st ed AD&D)
23. The Tontine Revealed (1st ed AD&D)
24. Extended Training Montage (1st ed AD&D)
25. Who Mourns for Azathoth? (1st ed AD&D)


The Dwarven Stronghold
1. Everything Goes to the Toilet (3.5e D&D)
2. Strange Bedfellows (3.5e D&D)
3. Stony Limits (3.5e D&D)
4. Gnome is Where the Hearth Is (3.5e D&D)
5. Flour in the Attic (3.5e D&D)
6. 8 Ball, Corner Pocket (3.5e D&D)
7. Judge a Book by Its Cover (3.5e D&D)
8. A Mote It Is to Trouble the Mind's Eye (3.5e D&D)
9. The Hoofs of the Goaded Steed (3.5e D&D)
10. Out, Out, Brief Candle (3.5e D&D)
11. Dancing Queen (3.5e D&D)
12. To Dim the Glowing Battle-Forge Once More (3.5e D&D)
13. There's a Bugbear in my Kitchenette (3.5e D&D)
14. Be Our Guest ... Feed Our Chest (3.5e D&D)
15. Mount the Terrace ... and Hearken What the Frightful Sounds Convey (3.5e D&D)
16. 99 Bottles of Beer on the Wall (3.5e D&D)
17. Please Pass the AACKKK (3.5e D&D)
18. Walk Into My Parlor (3.5e D&D)
19. Bridge Over Troubled Water (3.5e D&D)
20. Dank as a Ditch (3.5e D&D)
21. Knock, Knock ... The Sky is Falling (3.5e D&D)
22. Keep A-Knockin' But You Can't Come In (3.5e D&D)
23. Midnight in the Garden of Neutral and Chaotic Evil (3.5e D&D)
24. Beauty is in the Eye of the Potential Copyright Violation (3.5e D&D)
25. A New Skeleton in the Closet (3.5e D&D)
26. Gesundheit (3.5e D&D)


The Secret DM
1. Feast of Pigs (generic system)
2. The Collie Out of Space (generic system)
3. The Escort (generic system)
4. In the Valley of the Golden Sun (generic system)
5. The Keeper in Dreams (generic system)


The Tower of the Archmage
1. All's Well that Ends Well (Classic D&D)
2. Gone to the Dogs (Classic D&D)
3. Hog Wild (Classic D&D)
4. Dark and Stormy Night (Classic D&D)
5. Country Bumpkins (Classic D&D)
6. Reflections (Classic D&D)
7. Black Dawn (Classic D&D)
8. Hex and the City (Classic D&D)
9. What's in a Name? (Classic D&D)
10. I See You Shiver with Anticip- (Classic D&D)
11. The Most Eligible Bachelors (Bachelorettes) (Classic D&D)
12. Keystone (Classic D&D)
13. Meeting the Neighbors (Classic D&D)
14. Say Aaaaahhhh... (Classic D&D)
15. Hen's Teeth (Classic D&D)
16. Crack of Dawn (Classic D&D)
17. Red Sky at Morning (Classic D&D)
18. How Do You Lay Siege to a Dragon? (Classic D&D)
19. To Hear the Lamentations of the Flame Princess (Classic D&D)
20. Spoils of Victory? (Classic D&D)
21. Breaking the World (Classic D&D)
22. Fractured (Classic D&D)
23. Fallen Idols (Classic D&D)
24. Putting It All Back Together Again (Classic D&D)
25. The Beginning's End (Classic D&D)


There's a Bugbear in My Kitchen
1. Midnight at the Thirsty Devil (Weird West RPG)
2. Silly Rabbit, Trixx'ar4quits (Gamma World 1st ed)
3. Don't Blink (generic system)
4. Return of the Beat  Menace (Teenage Mutant Ninja Turtles RPG)
5. My Triangle Shirtwaist (Call of Cthulhu)


Weekend Wizardry
1. A Skirmish with Soused Satyrs (generic system)
2. People in Need (generic system)
3. I Need a Drink (generic system)
4. The Wand of Kallakma (Labyrinth Lord)
5. Scared by the Bell (Labyrinth Lord)
6. A River Runs Under It (generic system)
7. Agent Provocatuer (Engines & Empires RPG)
8. The PCs Fight a Giant Shark (Labyrinth Lord)
9. The Siege (generic system)
10. A Not-So-Wild Goose Chase (Labyrinth Lord)
11. The Vengeful Dead (Labyrinth Lord)
12. Mark of the Wild (Labyrinth Lord)
13. The Undercity (generic system)
14.Earthquake! (Labyrinth Lord)
15. The Ship of Terror (Labyrinth Lord)
16. Across the Ice (Labyrinth Lord)
17. The Cobbler's Competition (Labyrinth Lord)
18. Raldor's Folly (generic system)
19. The Wand of Anything (Labyrinth Lord)
20. Chaos from the Sky (generic system)
21. The 4th Annual Trapbuilding Festival and Pig Roast (Labyrinth Lord)
22. Support Your Local Werewolf (Engines & Empires RPG)
23. The Hunt for Justice (Labyrinth Lord)
24. The Old Fort (Labyrinth Lord)
25. The Sky is the Limit (Labyrinth Lord)


Wombats Gaming Den of Iniquity
1. Stop, Thief? (Traveller)
2. Fixing the Factory (Traveller)
3. What's on the Crystal? (Traveller)
4. The Trouble with Textiles (Traveller)
5. Concrete Shoes (Traveller)
6. An Errand For Victor (Traveller)
7. The Enemy of My Enemy (Traveller)
8. About a Guardsman (Traveller)
9. Zoe's Rat-Faced Man (Traveller)
10. The Rat-Faced Plan (Traveller)
11. Drop that MacGuffin! (Traveller)