Saturday, July 9, 2011

[Resources] Door

Doors are cool. They tell many things about the places they seal. Dungeons are filled with the standard wood-banded door or stone doors or even metal doors. Spaceships are protected by air-locks and doors that go *swoosh*.

They close off temples and jails, open into castles and subway trains, transport adventurers through magical and sci-fi means, and are filled with history and fantastic tales.

Think about your game's doorways. Make more of your doors.

1 comment:

  1. I've got a whole bunch of Hirst Arts doors, giving your doors some history is fun, even if you're the only one that knows it.


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