I came up with this character for a Savage Worlds Colonial Gothic game that my friend GM ran and which I later picked up for a short campaign.
The game started as Ezekiel and his cousin Samuel were watching the Battle of Bunker Hill from a distance and went from there, including a visitor from the future, Redcoats, unknown creatures and a haunted mansion. When I ran the game, I added even more Redcoats, more unknown creatures, some tough dogs, a battle atop a runaway carriage, and a hidden grotto under the Old North Church that contained an intact Viking Longboat guarded by the ghosts of it's crew. I've still got the notes around and I plan to post them.
Ezekiel Theodore Hollinsworth III
Novice + 3 Adv + 5 xp (5xp is unspent).
Agility d6 Smarts d8 Spirit d6 Strength d6 Vigor d6
Pace 6 Parry 4, Toughness 5, Charisma -0-
Edges: Arcane Background (Magic), Alertness, Connections
Hindrances: Curious, Habit (Smokes a pipe)
Skills: Climbing d4, Fighting d4, Shooting d4, Stealth d6, Investigation d6, Throwing d4, Riding d4, Notice d6+2, Lockpicking d6, Guts d6, Knowledge (Arcana) d6, Spellcasting d6, Persuasion d4.
Powers: Smite, Armor and Light.
Equipment:
"Brown Bess" Musket 10/20/40, RoF 1, 2d8, AP -, Wt 15, 2 actions to reload.
Tomahawk 3/6/12, RoF 1, Str + d6, Wt 2.
Knife 3/6/12, RoF 1, Str + d4, Wt 1.
Ezekiel's 3x3
2 Allies: Master Smith (freemason, employer), James Wilson (farmer)
3 Contacts: Dr. Lyman Hall (physician), Eddie Rutledge (bookseller), Michaela "Button" Gwinnett (alchemist/chemist)
1 Enemies/Rivals: Thomas McKean (fellow freemason)
Gamma Red Death World
12 years ago
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