These bandits are collectively called The Free Companies. From scavenging, to highway robbery, to midnight raids into danger zones, if it can be fought, stolen, conned, or snatched, they do it. Most of these companies work for one or more of the stable survivor communities in the District, but some are willing to trade from anyone, and others will kill for the slightest advantage.
On the whole, though, the mad and insane ones don't last very long, as they have a tendency to self-implode or fight someone stronger. The vast majority tend to get along or at least remain neutral to each other, since most of them have enemies among the metro communities, so there is a tentative peace between them that is occasionally broken with extreme violence.
This doesn't make any of them boy scouts, but over the years the groups have been developing a culture similar to the Caribbean pirates of old - They consider themselves a law unto themselves and most adhere to "The Rule."
"The Rule" depend on the company, but most all agree to uphold these adages among themselves and within cross-company interactions:
- "An armed society is a polite society. Manners are good when one may have to back up his acts with his life."
- "A moral scoundrel may occasionally do what duty requires."
- "I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. "
- "Never insult anyone by accident. "
- "Merchant and pirate were for a long period one and the same person."
Well thought out and presented. :)
ReplyDeleteThanks! More to come.
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