Wednesday, June 1, 2011

[Characters] George McJiminy

George McJiminy is a lucky fellow. The seventh son of the seventh son, he is the younger brother to Angus, Brian, Charles, David, Everett, and Francis. The PCs in my Distinguished Flying Cross Pulp Savage Worlds campaign met Francis a while ago and didn't have a good impression. George, however, is nothing like Francis. While Francis is a liar, a cheat and possibly a white-slaver mercenary, George is a stand-up guy, forthright and (fairly) honest, especially in regards to the job the crew of the Miss de Meaner is doing.

George McJiminy (WC)

Agility d8 Smarts d6 Spirit d8 Strength d10 Vigor d6
Pace 6 Parry 6 Toughness 5 Charisma +4

Hindrances: Enemy (M), Loyal, Quirk

Edges: Common Bond, Attractive, Luck, Great Luck, Two-fisted, Charismatic, Connections.

Skills: Fighting d8, Shooting d6, Knowledge (Accounting) d6, Guts d4, Notice d4, Persuasion d6, Throwing d6, Taunt d4, Pilot d4, Intimidation d4, Investigation d4.

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