Friday, December 31, 2010

[D20cember] Y and Z are for Young Witches and Zombies!

Young Witches and Zombies: A Get Ready, Get Set, Go! Labyrinth Lord adventure set in the Ashford Valley.

Get Ready:
People hereabouts are claiming that three young witches are responsible for the dead rising in the Deep Forest and need to be stopped, by whatever means necessary.

Get Set:
The PCs are wandering the Deep Forest and come across a small hamlet up in arms. It seems that three local sisters, claimed to be witches by the villagers, are responsible for the dead rising. The PCs come just as the three girls are being given a "fair trial" and just before they're to be burned.

The PCs enter a scene of chaos, a group of villagers watch and cheer as the headman pronounces a sentence of death on three young girls. The girls, Giza, Machaf and Migogo, proclaim their innocence loudly, while their captors try to shut them up. Only the PCs can stop the carnage and come to the truth.

The villagers don't start a fight with the PCs but will talk (and yell) at them, only drawing steel if they're attacked. They will let the PCs take the prisoners but not free them from their bonds. If pressed, the villagers will exclaim that one of their recent dead, farmer Turner, ended up "zombified by those demons yer protectin'!" and they'll show the PCs the dead  farmer that's an even more recently dead zombie, laid out on a funeral pyre (a pyre they were planning to throw the three witches on).

At that point, zombies attack the village. They seem intent on getting a small statue in the town square and fight anyone in their way (since the PCs and the villagers are in their way, it's a melee). As soon as two zombies get ahold of the statue, they'll continue fighting for two more rounds, then retreat with their prize, killing any who attempt to stop them.

If the PCs manage to get the statue first and make a run for it, the zombies will follow, allowing the villagers to snipe at them. Hopefully between the villagers and the PCs, the zombies can be all killed.

The villagers agree that the witches weren't responsible as the statue had some sort of hold on the zombies but no one remembers where it came from. An ancient villager, however, remembers that some heroes left it in the square about 70 years ago, when he was just a boy. The heroes found it in a treasure trove after defeating a monster up in the hills and said it had some magical powers but didn't know what it did. It always brought luck to the village, though.

Since the zombies were after it, the villagers are worried that more will come for it and that their dead aren't safely dead. They gladly give it to the PCs for either destruction or study. What the statue actually does is up to the GM but the PCs should be plagued with people (and undead) trying to steal it until they find out.

Notable NPCs:
Giza, Machaf and Migogo (Darkness, Chaos and Conflict), three young witches; Human, Witch, Level 1; Alignment: Neutral; Abilities: Strength 9, Dexterity 14, Constitution 12, Intelligence 16, Wisdom 14, Charisma 14. Armor Class: 8 (-1 Dex); Hit Dice: 1d4, Hit Points: 4, 3, 3. Attacks: dagger (1d4). Languages: Common, Demonic; Special Abilities: Spells (Charm Person*, Sleep*, Curse; * denotes prepared spell), herbal remedies and potions. Morale: 6.

Villagers (16 Normal Men); Alignment: Neutral; Armor Class: 7 (leather armor); Hit Dice: 1d8, Hit Points: 8, 7, 6, 5, 5, 5, 4, 4, 4, 3, 3, 3, 3, 3, 2, 2; Attacks: longbow (1d8), dagger (1d4); Save: NM; Morale: 5.

Zombies (10); Alignment: Chaotic;  Armor Class: 8; Hit Dice: 2d8, Hit Points: 16, 15, 14, 13, 12, 10, 9, 8, 7, 6; Attacks: club or rusty longsword (1d8); Save: F1; Morale: 12.


  1. I hope you enjoyed the A-Z adventures for my Ashford Valley setting.

    See you next year!

  2. Thank you so much for this series, much appreciated.


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