Sunday, December 26, 2010

[D20cember] U is for Under a Full (Fool) Moon


Under a Full (Fool) Moon: A Get Ready, Get Set, Go! Labyrinth Lord adventure set in the Ashford Valley.

Get Ready:
A city wererat named Janus is in love with Kima, a country girl from the Rolling Hils above Tradetown. Star-crossed lovers, their very different worlds, not to mention the whole lycanthrope thing, stand between these two. Unfortunately for Kima, Janus' twin brother Tanus has plans for the girl and they don't include just love and marriage. Her family, the Greggs, are more of a hillbilly country clan and have ideas of their own.

Get Set:
The PCs are wandering around Tradetown and the hills above, either because they're prospecting or visiting friends.

Janus love Kima but can't bring himself to make her a wererat, knowing that it will change her, irreversibly, into a creature of evil. So their relationship is truely chaste.

Kima doesn't understand why Janus is behaving the way he is, though he has explained that he's "being polite" because he care so much about her. She thinks that's city-talk for foolishness and so pressures him for the love she knows he has for her.

Tanus, thinking Janus is a fool and weak, plans to turn the whole Greggs clan, Kima first if necessary, into lycanthropes and use them as shock troops to control the Rolling Hils. He has started talking with the Greggs clan leader Markov about adding strength to their family.

Markov is a crazy son of a bitch. He survived a infection a few years ago that kills most folk and it affected his brain. He's mean and willing to do anything to gain the power he wants. Tanus he sees as a city boy, easily duped and disposed of, after he's done his deal.

Go!:
The PCs meet Kima in the Rolling Hils. If friendly, she's as friendly back and tells them her beau, Janus, is set to meet her soon. Then the Greggs show up and the tone of the day changes - The Greggs lay claim (whether it's theirs or not) to the land the PCs are on and try to force them to move along, threatening action first then only going so far as to draw (but not use unless attacked) weapons.

If the PCs back down and leave, then they spot several Greggs following them at a distance. However, if the PCs thrash the Greggs, then they've earned an enemy clan for life and pushed them towards Tanus and his evil plan.

Later, the PCs run into Kima and Janus. Janus tells them that the Greggs are really angry and wanting revenge. Kima sides with her family even while admitting that the Greggs started all the trouble. Janus warns the PCs that they should go away and take Kima with them, for her own safety. Kima refuses to go and the pair depart.

A few days later, Janus brings Kima to the PCs, hotly pursued by Markov and Tanus, with a couple of the Greggs in the mix. Janus explains to the PCs that he's a wererat and that Tanus, his twin brother, bit Kima and she needs help if she's to be cured of the disease. Wolvesbane will cure her (and any newly bit character) but only if it is administered within an hour (or maybe less) of the bite. He voices his fear that her beautiful soul will be destroyed by the lycanthrope. The PCs have very little time to help Kima while still fighting off the combined forces of Markov (now a wererat), Tanus and the Greggs. However, the party has Janus on their side.

If the PCs manage to escape with Kima, save her from the curse of lycanthrope and stop Tanus' plan and finish Markov's desire for revenge, the couple disappear later in the night, seeking a cure for Janus.

Notable NPCs:
Janus and Tanus the Wererats (2); Alignment: Chaotic (Janus is Neutral leaning); Armor Class: 7; Hit Dice: 3d8, Hit Points: 19 each; Attacks: bite (1d4), short sword (1d6); Save: F3; Morale: 8; Special Abilities: Lycanthropy disease may be passed on.

Markov Greggs (1 Normal Man); Alignment: Chaotic; Armor Class: 7 (leather armor); Hit Dice: 1d8, Hit Points: 7; Attacks: rusty short sword (1d6); Save: NM; Morale: 8.

Markov Greggs the Wererat (1); Alignment: Chaotic; Armor Class: 7; Hit Dice: 3d8, Hit Points: 24; Attacks: bite (1d4), rusty short sword (1d6); Save: F3; Morale: 9; Special Abilities: Lycanthropy disease may be passed on.

Kima Greggs (1 Normal Woman); Alignment: Lawful; Armor Class: 9; Hit Dice: 1d8, Hit Points: 3; Attacks: knife (1d3); Save: NM; Morale: 6 (8 when defending Janus).

The Greggs Clan (15 Normal Men); Alignment: Neutral; Armor Class: 7 (leather armor); Hit Dice: 1d8, Hit Points: 8, 7, 7, 6, 6, 5, 5, 5, 4, 4, 3, 3, 2, 2, 2; Attacks: club (1d6) or dagger (1d4); Save: NM; Morale: 5.

Giant Rats (12); Alignment: Neutral; Armor Class: 7; Hit Dice: 1d4, Hit Points: 3, 3, 3, 2, 2, 2, 1, 1, 1, 1, 1, 1; Attacks: bite (1d3+disease, each bite a 1 in 20 chance of catching a disease, save vs. poison or die in 1d6 days, otherwise bedridden for 3d10 days with 1 in 4 chance of death); Save: F1, Morale: 8.

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