Tuesday, December 14, 2010

[D20cember] L is for Lost Camel

Lost Camel: A Get Ready, Get Set, Go! Labyrinth Lord adventure set in the Ashford Valley.

Get Ready:
A camel visiting the big town of Clifton. What sights will she see? What neat people will she meet? Ah, to be young and a camel in the city of the Twisted Road!

Get Set:
The PCs are in Clifton when an old friend named Vicuna comes to them with a problem. His new camel, Petunia, slipped it's halter and is wandering around the town. Vicuna needs the camel back because she's the centerpiece of his traveling circus. Can they help him out?

Go!:
Petunia proves to be very difficult to find, leading the PCs to encounter a variety of people and situations. Roll 1d8 several times and consult the results below:

1. A spoiled nobleman spotted Petunia this morning and sent his men to get her. (who cares that she has an owner, I'm a nobleman!)

Liveried Servants (3 Normal Men); No. Encountered: 3; Alignment: Neutral; Armor Class: 7 (leather); Hit Dice: 1d8, Hit Points: 6, 5, 5; Attacks: short sword (1d6), dagger (1d4); Save: N0; morale: 7.

2. A child approaches the PCs and asks them to help his pet pig. The pig is named Phillip and was hurt by a passing cart. If the PCs help, the child tells them that Petunia and Phillip are friends and has Phillip lead the PCs straight to Petunia. If the PCs don’t help the child, the child cries and runs off.

3. The PCs are accosted by a drunk man, who asks them for help. If they talk with the man, he tells them he’s got to stop drinking because he saw a weird shaped horse this morning. He can point out where the weird shaped horse was easily and then seeks out a priest for help with his addiction.

4. A Ranger for hire. This ranger is looking for work. He'll find Petunia for you, but it'll cost some!

Ranger (Normal Man); No. Encountered: 1; Alignment: Lawful; Armor Class: 7 (leather armor); Hit Dice: 1d8, Hit Points: 7; Attacks: longsword (1d8) and longbow (1d8); Save: F1; morale: 9, Special abilities: tracking.

5. The PCs spot Petunia being chased by some men. The men are more of the spoiled nobles retinue.

Liveried Servants (3 Normal Men); No. Encountered: 3; Alignment: Neutral; Armor Class: 7 (leather); Hit Dice: 1d8, Hit Points: 6, 5, 5; Attacks: short sword (1d6), dagger (1d4); Save: N0; morale: 7.

6. The PCs see Petunia run down the street, with several groups of people chasing after her. She’s got a line of washing curled around her and the laundress is after her, as well as children and dogs and more of those spoiled nobleman's servants. Tripping, a brawl and general mayhem occur during the whole chase.

7. The watch. A group of the town watch is following the PCs. If they are acting suspiciously (and the odds are that they are), the watch will stop them "for vagrancy" and subtly demand a bribe or off to the slammer!

The Town Watch (3 Normal Men); No. Encountered: 3; Alignment: Neutral; Armor Class: 6 (leather & shield); Hit Dice: 1d8, Hit Points: 7 each; Attacks: spear (1d6), dagger (1d4); Save: F1; morale: 8.

8. Two brothers accost the PCs, demanding that they take sides in their argument about a women they both love. The PCs are treated as old friends of the both of them and discussion turns to a duel, with choice of swords, seconds and time hotly debated. If the two are kept apart and the PCs manage to calm them down, their lady love walks by on the arm of another man, prompting both to become completely despondent. If the party help the brothers duel, an old woman (their mother) interrupts the duel with a broom and beats all present, including the PCs!

Rodrigo and Felipe (2 Normal Men); Alignment: Neutral; Armor Class: 7(leather); Hit Dice: 1d8, Hit Points: 8 each; Attacks: longsword (1d8); Save: F1; morale: 12 (they are in love!).

Whatever the outcome, the PCs have found fast friends in the brothers (and cruel GMs should have them appear on many occasions to add trouble and drama to the PCs lives).

Notable NPCs:
Petunia the Camel (1); Alignment: Neutral; Armor Class: 7; Hit Dice: 2d8, Hit Points: 10; Attacks: 2 (bite 1, kick 1d4); Save: F1; Special abilities: spit attack - if Petunia manages to bite and kick the same target successfully, she also lobs a big gob of spit into the target's eyes, blinding him for 2 rounds; Morale: 7.

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