Monday, December 20, 2010

[D20cember] Q is for Quiet as the Grave

Quiet as the Grave: A Get Ready, Get Set, Go! Labyrinth Lord adventure set in the Ashford Valley.

Get Ready:
The cemeteries and graveyards in the Ashford Valley are becoming more and more dangerous as the rogue Necromancer plies his evil trade.

Get Set:
The PCs are in a graveyard, possibly to visit the graves of their relatives or a long since past-on mentor or even a more recently deceased companion.

Go!:
When the PCs are in the graveyard, the graves around them erupt with the dead! In the midst of this attack, their loved ones grave also has a rising - but this one is fighting with them! Side by side, the PCs and their old mentor fight against the rising tide of undead.

All through the fight, their mentor is instructing them on attacks, defenses and rules to live by, repeating many of their lessons from happier times, even in the midst of the horror.

When the last skeleton falls, their undead mentor turns to them, smiles sardonically and, without a word, collapses into dust, leaving behind his prized sword for them to claim as an inheritance.

Notable NPCs:
Skeletons (20); Alignment: Chaotic; Armor Class: 7; Hit Dice: 1d8, Hit Points: 8, 7, 7, 7, 6, 6, 6, 6, 5, 5, 5, 4, 4, ,4 3, 3, 2, 2, 1, 1; Attacks: short sword (1d6) or club (1d6); Save: F1; Morale: 12.

Old Undead Mentor (1); Alignment: Lawful; Armor Class: 7; Hit Dice: 2d8, Hit Points: 16; Attacks: longsword (1d8); Save: F2; Morale: 12.

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