Showing posts with label magic. Show all posts
Showing posts with label magic. Show all posts

Friday, October 22, 2010

[Magic Items] Lazarus Blade

This was the main quest for the Savage Worlds multi-verse mixed-up Forgotten Realms campaign. The party found it and used it during the final battle, defeating the enemy and restoring the Realms.

Lazarus Blade
This short sword, a bronze gladius with a skull and crossed bones etched on the blade, is world famous for it’s rather unusual effect. Whomever is slain by this sword (the killing blow) immediately comes back to life (treat as Hard to Kill Level III 95% chance of being alive) whole and healed (Instant Healer, instantaneous) as soon as the sword is removed from it’s body. To keep the person dead, the sword must remain in the body.

Shortsword (base $200)
+0 Fighting ($200)
Hard to Kill III, limited to target only and only if dealt the killing blow ($9000 x 50%)
Instant Healer, limited to target only and only if dealt the killing blow ($2000 x 50%)

Total $5900

Wednesday, October 13, 2010

[Magic Items] Shadow, the Daleland's Bardic Sword

I wrote this weapon up for my Savage Worlds multi-verse mixed-up Forgotten Realms campaign where it was used to good effect.

Shadow, The Daleland's Bardic Sword is a simple longsword of local forging. The first owner was a bard who loved the Dales so much he had it enchanted with knowledge of the Dalelands (Knowledge Dalelands, uses owners Smarts attribute +3). The sword actually speaks out loud (very talkative) with a precise British accent, even in the middle of battle (a minor distraction). The sword has a base enchantment (+0 Fighting) that will operate against creatures that can only be struck by magic weapons, but it works best while in the Dalelands themselves (+1 Fighting).

Longsword (base $300)
+0 Fighting ($200)
+1 Fighting, limited to Dalelands ($1000 x 50%)
Skill: Knowledge Forgotten Realms, limited to Dalelands (owners Smarts) +3, talkative ($3000 x 50% x 50%)

Total $1750

Tuesday, October 12, 2010

[Fae Northwest] Stalin in the Woods

A few years after the fall of the Soviet Union, a number of statues of Lenin, Stalin and Mother Russia were moved from Russia to all around the world, bought and paid for by rich industrialists, collectors of Soviet memorabilia, and other, less savory, personages.

One statue of Stalin found it's way into a woodland park in Seattle. Who placed it there remains unknown to this day nor is there any indication where in the Russia it actually came from (it doesn't match any known statue). The Seattle Parks Department, after investigating, formally stated the piece was donated by an anonymous benefactor and that it would not be removed (despite the fact that the paperwork is a jumble or non-existent or contradictory in nature) because it presents "a cultural asset to the community." Full stop, no further investigation or questions would be answered on the matter. Good day and thank you very much.

Over the ten years or so the statue has been in the woods, it's moved at least 25 times, never returning to the same place twice. Each time, it's concrete base has moved with it, securing it soundly to the new location. No evidence of the moves has ever been found: workers paid, witnesses to the act, or even paperwork filed at City Hall.

On some nights, it is rumored, the statue will answer your questions of the future, the present and the past. The price of such knowledge is unknown but my sources have assured me it isn't cheap. And sometimes, the statue does more than talk.

Friday, October 8, 2010

[Magic Items] Worg-Bane

I used this weapon in a Savage Worlds multi-verse mixed-up Forgotten Realms campaign and it worked pretty good. I used the Magic Item creation rules from the Fantasy Gear Toolkit.

Worg-bane is a finely crafted longsword of elven manufacture. This ancient blade is the scourge of evil Worgs everywhere. The sword has a base enchantment (+0 Fighting) that can harm creatures that are harmed by magic weapons, but works best (+1 Fighting, Intimidation +1) when used by an Elf (Guts +1) against Worgs.

Longsword (base cost $300)
+0 Fighting ($200)
+1 Fighting, limited to Worgs ($1000 x 50%)
Skill: Intimidation +1, limited to Worgs ($1000 x 50%)
Skill: Guts +1, limited to against Worgs, limited to Elves ($1000 x 50% x 50%)

Total $1750

Monday, July 5, 2010

[Magic Items] University of Washington Mace

During my recent graduation, the University Marshal lead the faculty procession into the ceremony carrying the University Mace, a five pound and three foot long representation of the University's governing authority.

To me, it looked like a pretty cool weapon and symbol of sovereignty.

The shaft of the mace is made from dark rosewood. Though they won't admit it, it comes from the Middle East, maybe even Jerusalem. And it's an old, old piece of wood. Maybe even 2000 years old. The gold for the decoration could be from stolen Aztec gold, possibly from one of the 11 sunken Spanish Galleons of the 1715 Treasure Fleet, but no-one has really verified that.

So, what happens to this ceremonial mace, made of these very special materials, when it's not in use? Where is it stored and what eldritch powers does it gather to only be used twice a year or so? Why does only the University Marshal have the authority to carry the mace? What would happen if the mace was used as a weapon?

And why, this year, has it gone missing? And who took it?