Showing posts with label dragon hunters. Show all posts
Showing posts with label dragon hunters. Show all posts

Wednesday, May 12, 2010

[Savage Worlds] Dragon Hunters: Meroirry Hornblower

The last Dragon Hunter is Meroirry Hornblower, a thief.

Yes, Meroirry is a thief. He'll admit it. Readily. And a good one at that. Trained by the best, the city's Thieves Guild, Meroirry had great plans - riches, riches and riches. Then the Guild Master made a deal with a dragon. And as the Guild learned, watch how you make deals with dragons.

In the end, only Meroirry was left. And his plans of success and retirement with riches died with the rest of the Guild. But he's learned some things about dragons, oh, yes. And they're pretty rich. Rich enough for a halfling to live comfortably for a long, long time.

Yep, that dragon, and all his kind, are going to pay.

Halfling Thief, Novice + 80 XP = Legendary (16 advances)
Agility d12 Spirit d8 Smarts d8 Strength d6 Vigor d6
Pace 6, Parry 6, Toughness 4, Charisma -0-

Hindrances: Small (racial), Enemy [M], Loyal [m], Quirk [m]
Edges: Luck (racial), Acrobat, Thief, Quick, Ambidextrous, Fleet-Footed, Common Bond, Luck, Great Luck.

Skills: Fighting d8, Climb d8, Notice d6, Guts d4, Lockpicking d6, Throwing d8, Gambling d4, Persuasion d4, Stealth d10, Streetwise d4, Swimming d4, Taunt d4.

Tuesday, May 4, 2010

[Savage Worlds] Dragon Hunters: Roland

Roland is the fourth Dragon Hunter.

An orphan, Roland was left at one of the abbeys of the Brothers of the Holy Flame, a holy order of knights and priests who defend the faithful and do good works among the poor and dispossessed.

Roland learned both warfare and holy knowledge from these Brothers. The martial training built his physical strength while the religious training build his spiritual life. But it was not meant to last. Before he took full orders, a dragon raided the abbey, destroying it and Roland's family, the only family he knew, was killed to a man. Roland escape the flames and destruction only by being forced into the cellars during the fighting and then buried alive under the collapsed church.

After digging himself out and burying his mentors and brothers, he gathered what arms and equipment he could. Laying before the ruined altar, he prayed to the gods for blessing and strength to dedicate himself to hunting down dragons and slaying them. With no food or water for a week, at the point of death, a spirit from the gods approached him and granted him his wish but with a caution - one of his prey will kill him if he fails to keep the faith.

Now imbued with the holy wrath, Roland seeks out dragons to kill, knowing full well his death was foretold at the claws of one of them should he fail to remain pure.

Human Holy Warrior, Novice + 80 XP = Legendary (16 advances)
Agility d8 Spirit d8 Smarts d6 Strength d10 Vigor d8
Pace 6, Parry 7, Toughness 6, Charisma -0-

Hindrances: Enemy [M], Loyal [m], Quirk [m]
Edges: Arcane Background (Miracles), Holy Warrior, Hard to Kill, Brawny, Trademark Weapon, Frenzy, Improved Frenzy

Skills: Fighting d10, Shooting d8, Faith d10, Notice d8, Knowledge (Religion) d8, Guts d8, Healing d6, Persuasion d6, Riding d6, Stealth d4

Saturday, May 1, 2010

[Savage Worlds] Dragon Hunters: Lithdhudil

The third Dragon Hunter is Lithdhudil the Archer.

Lithdhudil of the Wood Elves traveled with his clan through the verdant forest: hunting, feasting, learning the ways of the trees. He and his twin brother became the best archers in their clan and one day, a party of adventurers managed to convince the brothers to join them. The first adventure, against an elder wyrm, went very badly - a mix of bad luck, bad planning and hubris. Lithdhudil was the only survivor and his brother's killer, the wyrm, escaped. Since then, he's spent the last few years seeking this dragon to destroy him.

Wood Elf Archer, Novice + 80 XP = Legendary (16 advances)
Agility d12 Spirit d8 Smarts d8 Strength d6 Vigor d8
Pace 6, Parry 4, Toughness 6, Charisma -0-

Hindrances: All Thumbs (racial), Enemy [M], Loyal [m], Quirk [m]
Edges: Low Light Vision (racial), Woodsman, Marksman, Steady Hands, Trademark Weapon, Improved Trademark Weapon

Skills: Fighting d4, Shooting d10, Notice d8, Guts d8, Throwing d8, Healing d6, Riding d4, Stealth d8, Survival d8, Swimming d4, Tracking d8.

Sunday, April 25, 2010

[Savage Worlds] Dragon Hunters: Faesset

The second Dragon Hunter is Faesset the Ranger.

Faesset was raised in the West Fold Forest, learning from the Elves there as well as from her father, a Royal Forester. When a dragon came and burned the wood, her father and woodland family perished. She is filled with a rage that knows now bounds as a result of this loss but has realized that she can't have a full life living only on revenge. But she doesn't know how to change and doesn't feel she will have the opportunity in the near future.

Human Ranger, Novice + 80 XP = Legendary (16 advances)
Agility d8 Spirit d8 Smarts d8 Strength d8 Vigor d8
Pace 6, Parry 6, Toughness 6, Charisma -0-

Hindrances: Enemy [M], Loyal [m], Quirk [m]
Edges: Woodsman (free), Beast Master, Luck, Marksman, Quickdraw, Quick

Skills: Fighting d8, Shooting d8, Investigation d6, Notice d6, Knowledge (Nature) d6, Guts d4, Throwing d4, Healing d4, Intimidation d4, Stealth d4, Survival d8, Swimming d4, Tracking d8.

Sunday, April 18, 2010

[Savage Worlds] Dragon Hunters: Vessayelm

The first Dragon Hunters is the Wizard, Vessayelm.

Vessayelm was born to a rich family from the capital city. His father was a member of the goldsmiths guild and used his wealth to enroll his son in the powerful magicians guild. Apprenticed to the great Teukden, he went on to defeat the Ogre of Grippen Wood and joined in the Dragon Hunters a few years ago. Together, they killed a young dragon at the loss of his friend and fellow wizard Cyawbel. He is still very emotional about the loss of his friend and feels a strong desire not to have that tragic event occur again.

Human Wizard, Novice + 80 XP = Legendary (16 advances)
Agility d6 Spirit d10 Smarts d12 Strength d6 Vigor d6
Pace 6, Parry 5, Toughness 5, Charisma -0-

Hindrances: Enemy [M], Loyal [m], Quirk [m]
Edges: Arcane Background (Magic) (free), Wizard, New Power x4, Power Points x4, Scholar

Skills: Fighting d6, Shooting d6, Spellcaster d10, Notice d6, Knowledge (Arcana) d8+2, Knowledge (Dragons and Magical Beasts) d8+2, Guts d6, Boating d4, Healing d4, Persuasion d6

Power Points: 10 + 20 = 30
Powers (3 + 4 = 7): Bless, Bodyguard, Bolt, Confuse the Mind, Light, Obscure, Summon Elemental.

Sunday, April 11, 2010

[Savage Worlds] Dragon Hunters


They came to your land, took your family and village with their tooth and claw, burning and killing from the moment their wings touched your sky. You don't want their treasure, you want their death. They will come to fear you, oh yes. They and all their kind.

Last year, I presented a couple of games that I wanted to run for the Corvis Monkey Troupe. One of them was a Savage Worlds game of Dragon Hunters. The PCs would start as Legendary characters, out to hunt dragons. One of the influences in this was a vid-blog by John Wick called the Dirty Dungeon. Instead of a dungeon, it's a Dragon Lair.

We haven't played it yet but I hope to put it on the schedule. I did make up the PCs, so expect to see them in the next few weeks.