As he's driving away, a pair of cars, filled with armed men, drive up. A chase soon starts, with three pursuit cars on the docks. Gunfire erupts and a ballet of sorts occurs between The Driver and the following cars.
When one of the gunmen shoots through his car's window, The Driver gets really upset and rams the enemy car. The Driver delivers the child to a suburban house and they are greeted by a monk, who the child doesn't trust. After saving the child, The Driver opens the small silver case and realizes the gift only after the fact.
Microlite20 Modern:
A variety of gunmen
(Terrorist) HP 12 AC 14
Melee: +3, Missile: +3
Physical +4, Subterfuge +4, Knowledge +3, Communication +2
Equipment: Glock 17 (2d6, ROF S, shots: 17 box)
The Sniper
(Terrorist) HP 12 AC 14
Melee: +3, Missile: +3
Physical +4, Subterfuge +4, Knowledge +3, Communication +2
Equipment: M16A2 (2d8, ROF S/A, shots: 30 box)
The Monk at the House
(Bounty Hunter) HP 20 AC 16
Melee: +6, Missile: +6
Physical +5, Subterfuge +6, Knowledge +2, Communication +2
Equipment: Syringe, Monks robes, Cowboy Boots
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