The Balrog Brothers' Companions consisted of their elven cousin, Zareth, a dwarf named Mikto and a halfling named Boinger.
Zareth Balroginesti
Elf; Ranger, Level 1, Wizard, Level 1; Alignment: Neutral Good; Abilities: Strength 16, Dexterity 16, Constitution 12, Intelligence 18, Wisdom 12, Charisma 12. Armor Class: 16 (+3 Dex, leather & buckler); Hit Dice: 1d10+1d4+2, Hit Points: 13. Attacks: longsword (+4, 1d8+3, 19-20/x2), dagger (+4, 1d4+3, 19-20/x2), longbow (+4, 1d8, x3, range inc. 100 ft); Initiative: +3; Fortitude: +3, Reflex: +5, Will: +3; Languages: Common, Elvish, Gnome, Orc, Sylvan, Draconic; Feats: Point Blank Shot; Skills: Concentration +3, Hide +4, Jump +4, Knowledge (arcana) +9, Knowledge (dungeoneering) +6, Knowledge (nature) +6, Listen +5, Move Silently +5, Ride +8, Search +8, Spellcraft +11, Spot +5, Survival +3, Use Rope +4; Special Abilities: Elf (Immune to magical sleep, Low-light vision), Ranger (Favored enemy: Orc, Track, Combat Style, Wild Empathy), Spells (3 0-level, 2 1-level per day prepared), Wizard (Scribe Scroll).
Mikto Stonewanderer
Dwarf; Cleric, Level 1, Druid, Level 1; Alignment: Neutral Good; Abilities: Strength 15, Dexterity 12, Constitution 16, Intelligence 14, Wisdom 16, Charisma 12. Armor Class: 13 (+1 Dex, leather); Hit Dice: 2d8+6, Hit Points: 22. Attacks: heavy mace (+2, 1d8+2, x2), dagger (+2, 1d4+2, 19-20/x2), heavy crossbow (+1, 1d10, 19-20/x2, range inc. 120 ft); Initiative: +1; Fortitude: +7, Reflex: +1, Will: +7; Languages: Common, Druidic, Dwarven, Giant, Goblin; Feats: Extra Turning; Skills: Handle Animal +3, Heal +8, Knowledge (architecture) +3, Knowledge (nature) +7, Knowledge (religion) +7, Profession (blacksmith) +5, Ride +4, Survival +5; Special Abilities: Dwarf (Darkvision, Stonecunning), Cleric (Alignment Aura, Spontaneous Casting, Turn Undead), Druid (Spontaneous Casting, Animal Companion, Wild Empathy), Spells (Cleric: 3 0-level, 2 1-level, 1 1-level domain per day prepared; Druid: 3 0-level, 2 1-level per day prepared).
Boinger of the West Midlands
Halfling; Bard, Level 1, Rogue, Level 1; Alignment: Neutral Good; Abilities: Strength 10, Dexterity 20, Constitution 14, Intelligence 12, Wisdom 16, Charisma 14. Armor Class: 19 (+5 Dex, leather & buckler); Hit Dice: 2d6+4, Hit Points: 11. Attacks: short sword (+1, 1d6, 19-20/x2), quarterstaff (+1, 1d6/1d6, x2), dagger (+1, 1d4, 19-20/x2), sap (+1, 1d4 nonlethal, x2), javelin (+6, 1d4, x2, range inc. 30 ft), sling (+6, 1d3, x2, range inc. 50 ft); Initiative: +9; Fortitude: +3, Reflex: +10, Will: +6; Languages: Common, Halfling, Orc; Feats: Improved Initiative; Skills: Balance +6, Bluff +4, Climb +3, Decipher Script +2, Diplomacy +4, Gather Information +3, Hide +11, Jump +4, Knowledge (history) +2, Knowledge (nature) +2, Listen +7, Move Silently +10, Open Lock +6, Perform (sing) +7, Perform (flute) +5, Perform (bagpipe) +3, Perform (lute) +2, Perform (chant) +2, Ride +7, Search +2, Sense Motive +8, Spellcraft +3, Spot +5, Use Magic Device +5, Use Rope +6; Special Abilities: Halfling (Small), Rogue (Sneak Attack +1d6, Trapfinding), Bard (Bardic Knowledge, Bardic Music), Spells (Bard: 2 0-level per day).
Gamma Red Death World
12 years ago
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