Saturday, December 4, 2010

[D20cember] C is for Caves and Cave Bears


Caves and Cave Bears: A Get Ready, Get Set, Go! Labyrinth Lord adventure set in the Ashford Valley.

Get Ready:
A cave bear recently found a cave once occupied by humanoids and moved in. There's plenty of trash to root through so he's pretty happy. Unfortunately for the PCs, that is.

Get Set:
While wandering through the countryside, the PCs find humanoid tracks that lead them to a cave. The cave has signs of recent occupation and plenty of rotten orcs or goblins or bugbears still in residence. Loot!

Go!:
The bear isn't a dummy and will fight quite well in it's new cave, using the walls to hem the PCs in and forcing them to attack him one at a time. He'll let them into his den before attacking, roaring all the time. And he'll pursue any fleeing PCs at least to the cave opening.

After the bear is dealt with, whether there is any loot to be found is up to the GM.

Notable NPCs:
Cave Bear; Alignment: Neutral; Armor Class: 5; Hit Dice: 7d8, Hit Points: 30; Attacks: 3 (claw 1d3, claw 1d3, bite 1d6); Save: F3; Special abilties: if the bear succeeds in both claw attacks on the same target, he grabs the target and does an additional 2d8 in a bear hug. Morale: 9.

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