An Occasionally Adequate Mage
Description:
Jim Baggins, Magic User
Level 2
Level 2
Alignment – Light
ABILITIES
Strength – 7 ( – 2 )
Dexterity – 6 ( – 2 )
Mind – 11 ( 0 )
AC 8 (- 2 DEX)
Strength – 7 ( – 2 )
Dexterity – 6 ( – 2 )
Mind – 11 ( 0 )
AC 8 (- 2 DEX)
Hit Points: 19
Initiative: d20 – 2
Power Points: 17
Melee attack bonus: – 1
Missile attack bonus: – 1
Magic attack bonus: + 1
Power Points: 17
Melee attack bonus: – 1
Missile attack bonus: – 1
Magic attack bonus: + 1
Fortitude – 2
Reflex – 2
Will + 3
Reflex – 2
Will + 3
Hometown -
Languages – Common
Reputation – +2 in the town of Ashford (temp)
SKILLS
Physical + 3
Subterfuge + 3
Knowledge + 6
Communication + 3
Subterfuge + 3
Knowledge + 6
Communication + 3
SPELLS (POW Cost)
Magic Missile (2) - 1d4+1 damage: +1 missile per two levels above 1st (max 5)
Knock (3) -
Grease (3) - Makes 10ft square or one objects slippery
Disguise Self (3) -
Knock (3) -
Grease (3) - Makes 10ft square or one objects slippery
Disguise Self (3) -
CANTRIPS (11)
Arcane Graffiti
Ball of Smoke
Blank
Blue Light
Bump
Grown
Haywire
Shine
Telekinesis
Wilt
Untie
Arcane Graffiti
Ball of Smoke
Blank
Blue Light
Bump
Grown
Haywire
Shine
Telekinesis
Wilt
Untie
EQUIPMENT
Dagger (1d4 – 2)
Sling (1d4)
Whip (1d3 – 2)
Net (entangle)
Dungeoneering Equipment [_ ] [_ ] [_ ] [_ ] [_ ]
Ammunition [_ ] [_ ] [_ ] [_ ] [_ ]
Sling (1d4)
Whip (1d3 – 2)
Net (entangle)
Dungeoneering Equipment [_ ] [_ ] [_ ] [_ ] [_ ]
Ammunition [_ ] [_ ] [_ ] [_ ] [_ ]
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