Tuesday, October 24, 2017

Actual Play: Heroes of the Ashford Valley Set-Up

The Ashford Valley is found in the mountains above the lowland realms. While other parts of the world have been wracked by wars and rumors of wars, the valley has maintained a stable society, even with the various humanoid tribes in the wilder parts of the vale, … until now.
Dark forces are gathering against the valesmen and the strength of the old ways will be tested. Will heroes step forward and join the Forces of Light? Or will the valley be forever consumed by Shadow? No longer is it possible for anyone to stand in the middle and simply watch – when open war comes, it will affect everyone. And nothing will be the same ever again.
I ran an online Roll20 sandbox campaign in 2012 - 2013, using the rules-light MicrOSR20 rules, set in a smallish vale called the Ashford Valley, a setting I developed for my Switching to Guns ’zine and my Asshat Paladins blog. The campaign was to have the player characters rise up and become the movers and shakers of the valley, thwarting evil and saving the good folks.
Mysterious runestones, a wild countryside, talking animals and strange beasts, a variety of humanoid tribes, ancient magics, four distinct towns, a strange elven wood and more character than you can shake a stick at, the Ashford Valley is large enough to explore and yet still have room for more.
It was a pretty good short campaign and I recently found the write-ups for some of the games. I'll post each session that I have, as well as several written by one of the players.

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