Your father is somewhere in China. Maybe. Well, he's somewhere in the East. Yeah, over there, somewhere. Don't know from nothing where he is.
You lost touch a few years ago. Wait.... has it really been 10 years?
Your uncle is trying to have him declared dead so he can take over the company. He thinks you're a sap and you'll just scram. Thinks that giving you the High-hat will get you to back off.
You don't want that. It'll cut into your inheritance..... And your partying.
So you've got enough dough to hire a flyboy or two, the Real McCoys, and buy a couple of planes, rust buckets that give the ole Bronx Cheer.
Some friends, one a live wire, one a bearcat, want to come along, too. Thinking it'll be a hoot. Hopefully none of them are all wet.
Your uncle is a devious bastard. He'll do anything to stop you, even send some hard boiled hoods after you.
So get a wiggle on, right out of that gin-mill you've been hanging out in, and take to the road: The High Road to China.
From 2016 through 2017, I ran a five-episode one-shot of High Road to China using Fate Accelerated Edition, in a homebrew setting based upon the classic 1980s film, on Roll20 with three players and wrote up the session notes. Enjoy!
Gamma Red Death World
12 years ago
No comments:
Post a Comment
Unfortunately, due to spam, I have set up comment moderation. I will review and approve your comment as soon as possible. Thank you for your patience.