Issue 50, Switching to Guns
In the stunning conclusion of the Switching to Guns 'zine and the Ashford Valley campaign, the Necromancer and his chief minions are written up and they are a tough bunch, plus a wildly implausible secret about one of the PCs is revealed!
Issue 48, Switching to Guns
The PCs have defeated many enemies but can they maintain their friendship when things really get tough? In the final Sooton adventure, they face their toughest enemy to date.
Issue 45, Switching to Guns
The second Sooton adventure has the PCs continuing on the trail of the people behind the weapons dealing from issues 43 and 44. This adventure could end up biting the PCs in the ass.
Issue 41, Switching to Guns
The relative of an old friend asks the PCs to investigate some squatters in a warehouse he inherited, leading to an encounter with an old nemesis and a secret that could kill them all! Quite an adventure for the third Tradetown installment.